Perlin.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef base_noise_Perlin_hpp
00023 #define base_noise_Perlin_hpp
00024 
00025 #include "util/type/util_type.hpp"
00026 #include "../vecmath/Vector3.hpp"
00027 
00028 namespace se_core {
00029     class _SeCoreExport Perlin {
00030     public:
00031         Perlin();
00032         Perlin(const unsigned int seed);
00033         void defaultPermutations();
00034         void shufflePermutations(const unsigned int seed);
00035 
00036         float noise( float x,
00037                      const unsigned int frequency,
00038                      const bool tile );
00039         float noise( float x, float y,
00040                      const unsigned int frequencyX, const unsigned int frequencyY,
00041                      const bool tileX, const bool tileY );
00042         float noise( float x, float y, float z,
00043                      const unsigned int frequencyX, const unsigned int frequencyY, const unsigned int frequencyZ,
00044                      const bool tileX, const bool tileY, const bool tileZ );
00045         float noise( float x, float y, float z, float w,
00046                      const unsigned int frequencyX, const unsigned int frequencyY,
00047                      const unsigned int frequencyZ, const unsigned int frequencyW,
00048                      const bool tileX, const bool tileY, const bool tileZ, const bool tileW );
00049 
00050         float noise( const Vector3& v, const unsigned int freq, bool tile);
00051 
00052     protected:
00053         static int floor( const float x ) { return ((int)(x) - ((x) < 0 && (x) != (int)(x))); }
00054         static int tileMod( const int index, const unsigned int frequency );
00055         static float fade( const float t ) { return t * t * t * (t * (t * 6 - 15) + 10); }
00056         static float lerp( const float t, const float a, const float b ) { return a + t * (b - a); }
00057         static int abs( int v) { return (v < 0) ? -v : v; }
00058         static float abs( float v) { return (v < 0) ? -v : v; }
00059 
00060         static float gradient( const int hash, const float x );
00061         static float gradient( const int hash, const float x, const float y );
00062         static float gradient( const int hash, const float x, const float y, const float z );
00063         static float gradient( const int hash, const float x, const float y, const float z, const float w );
00064 
00065     private:
00066         unsigned char permutations_[512];
00067         static const unsigned char defaultPermutations_[256];
00068     };
00069 }
00070 
00071 #endif

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