Move.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "Move.hpp"
00023 
00024 #ifndef SE_OWN_MOVE
00025 
00026 #include "util/type/util_type.hpp"
00027 #include "util/math/Trig.hpp"
00028 #include "util/vecmath/ViewPoint.hpp"
00029 #include "../stat/all.hpp"
00030 #include "../area/Area.hpp"
00031 
00032 namespace se_core {
00033 
00034     Move
00035     ::Move() : velocity_(0, 0, 0), mass_(SCALE_RES)
00036             , linearFriction_(.25f * SCALE_STEP), linearFrictionR_(0), angularFriction_(.25f * SCALE_STEP)
00037             , didBounce_(false), bounceMaintain_(.33f), floorBounce_(.5f), affectCode_(0) {
00038         angularVelocity_.setIdentity();
00039         torque_.setIdentity();
00040         force_.reset();
00041         work_.speed_ = 0;
00042         work_.vp_.setIdentity();
00043     }
00044 
00045 
00046     void Move
00047     ::setMove(const Move& original) {
00048         force_ = original.force_;
00049         velocity_ = original.velocity_;
00050     }
00051 
00052 
00053     void Move
00054     ::changeSpeed(coor_t speed) {
00055         work_.speed_ = speed;
00056         velocity_.setForward(work_.speed_, work_.vp_.face_.yaw_, 0);
00057     }
00058 
00059 
00060     void Move
00061     ::changeYaw(bray_t yaw) {
00062         work_.vp_.face_.yaw_ = yaw;
00063         velocity_.setForward(work_.speed_, work_.vp_.face_.yaw_, 0);
00064     }
00065 
00066 
00067     void Move
00068     ::changeMovement(bray_t yaw, coor_t speed) {
00069         work_.vp_.face_.yaw_ = yaw;
00070         work_.speed_ = speed;
00071         velocity_.setForward(work_.speed_, work_.vp_.face_.yaw_, 0);
00072     }
00073 
00074 
00075     void Move
00076     ::resetForces() {
00077         // Forces must be reapplied every step
00078         force_.reset();
00079         torque_.reset();
00080         didBounce_ = false;
00081     }
00082 
00083 
00084 }
00085 
00086 #endif // SE_OWN_MOVE

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