CutsceneComponent.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef CutsceneComponent_hpp
00023 #define CutsceneComponent_hpp
00024 
00025 #include "sim/sim.hpp"
00026 #include "comp/node/AreaChildComponent.hpp"
00027 
00028 namespace se_core {
00029     class _SeCoreExport CutsceneComponent : public AreaChildComponent {
00030     public:
00031         typedef ComponentPtr<CutsceneComponent, sct_CUTSCENE> Ptr;
00032 
00033         CutsceneComponent(Composite* owner, const ComponentFactory* factory = 0);
00034         virtual ~CutsceneComponent();
00035         const char* name() const { return "Cutscene"; }
00036 
00037         /*
00038         Cutscene* findRunnableCutscene(Actor& actor) { return 0; }
00039 
00041         void setShowingCutscene(ShowingCutscene* sc, const Script* script);
00042         ShowingCutscene* showingCutscene() { return showingCutscene_; }
00043 
00044         void removeFromShowingCutscene();
00045         void stopShowingCutscene();
00046 
00047         MultiSimObject& cutscenes() { return cutscenes_; }
00048         MultiSimObject& cutsceneMemberships() { return cutsceneMemberships_; }
00049         MultiSimObject& questGoals() { return questGoals_; }
00050 
00051     protected:
00052         friend class ShowingCutscene;
00053         mutable ActionAndParameter defaultAction_;
00054         */
00055 
00057         //void setNoCutsceneShowing();
00058 
00059     /*
00060     protected:
00061         // Group shorts for compiler
00062         ShowingCutscene* showingCutscene_;
00063 
00064         MultiSimObject cutscenes_;
00065         MultiSimObject cutsceneMemberships_;
00066         MultiSimObject questGoals_;
00067 
00068     */
00069 
00070 
00071     protected:
00072         friend class CutsceneComponentFactory;
00073 
00074         void cleanup();
00075     };
00076 
00077 
00078 }
00079 
00080 #endif

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