CutsceneAreaComponent.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "CutsceneManager.hpp"
00023 #include "CutsceneAreaComponent.hpp"
00024 #include "CutsceneComponent.hpp"
00025 #include "comp/comp.hpp"
00026 #include "sim/sim.hpp"
00027 #include "sim/schema/SimSchema.hpp"
00028 #include "comp/list/NodeComponentList.hpp"
00029 #include "util/error/Log.hpp"
00030 
00031 
00032 
00033 namespace se_core {
00034 
00035     CutsceneAreaComponent
00036     ::CutsceneAreaComponent(Composite* owner, const ComponentFactory* factory) 
00037             : RootChildComponent(sct_CUTSCENE, owner, factory) {
00038     }
00039 
00040 
00041     CutsceneAreaComponent
00042     ::~CutsceneAreaComponent() {
00043     }
00044 
00045 
00046     void CutsceneAreaComponent
00047     ::setActive(bool state) {
00048         if(state) {
00049             NodeComponent* c = static_cast<NodeComponent*>(CompSchema::activeRoot().component(type_));
00050             if(c) {
00051                 setParent(*c);
00052             }
00053         }
00054         else {
00055             resetParent();
00056         }
00057     }
00058 
00059 
00060     /*
00061     void Area
00062     ::enter(Actor& performer) {
00063         Cutscene* c = 0;
00064 
00065         SimObjectList::iterator_type it = multiSimObject(MGOA_CUTSCENES).iterator();
00066         while(it != SimObjectList::end()) {
00067             c = SimSchema::simObjectList.nextCutscene(it);
00068             Assert(c != 0);
00069             if(!performer.questGoals().contains(c->afterTheseGoals())) {
00070                 c = 0;
00071                 continue;
00072             }
00073             if(performer.questGoals().sharesAny(c->beforeTheseGoals())) {
00074                 c = 0;
00075                 continue;
00076             }
00077             break;
00078         }
00079         if(!c) return;
00080         if(c->questGoal()) {
00081             performer.questGoals().add(*(c->questGoal()));
00082         }
00083         // TODO:
00084         //c->setScripts(*this, performer);
00085     }
00086     */
00087 
00088 
00089 }
00090 

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