00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "CutsceneManager.hpp" 00023 #include "CutsceneAreaComponent.hpp" 00024 #include "CutsceneComponent.hpp" 00025 #include "comp/comp.hpp" 00026 #include "sim/sim.hpp" 00027 #include "sim/schema/SimSchema.hpp" 00028 #include "comp/list/NodeComponentList.hpp" 00029 #include "util/error/Log.hpp" 00030 00031 00032 00033 namespace se_core { 00034 00035 CutsceneAreaComponent 00036 ::CutsceneAreaComponent(Composite* owner, const ComponentFactory* factory) 00037 : RootChildComponent(sct_CUTSCENE, owner, factory) { 00038 } 00039 00040 00041 CutsceneAreaComponent 00042 ::~CutsceneAreaComponent() { 00043 } 00044 00045 00046 void CutsceneAreaComponent 00047 ::setActive(bool state) { 00048 if(state) { 00049 NodeComponent* c = static_cast<NodeComponent*>(CompSchema::activeRoot().component(type_)); 00050 if(c) { 00051 setParent(*c); 00052 } 00053 } 00054 else { 00055 resetParent(); 00056 } 00057 } 00058 00059 00060 /* 00061 void Area 00062 ::enter(Actor& performer) { 00063 Cutscene* c = 0; 00064 00065 SimObjectList::iterator_type it = multiSimObject(MGOA_CUTSCENES).iterator(); 00066 while(it != SimObjectList::end()) { 00067 c = SimSchema::simObjectList.nextCutscene(it); 00068 Assert(c != 0); 00069 if(!performer.questGoals().contains(c->afterTheseGoals())) { 00070 c = 0; 00071 continue; 00072 } 00073 if(performer.questGoals().sharesAny(c->beforeTheseGoals())) { 00074 c = 0; 00075 continue; 00076 } 00077 break; 00078 } 00079 if(!c) return; 00080 if(c->questGoal()) { 00081 performer.questGoals().add(*(c->questGoal())); 00082 } 00083 // TODO: 00084 //c->setScripts(*this, performer); 00085 } 00086 */ 00087 00088 00089 } 00090
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