00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "CollisionManager.hpp" 00023 #include "CollisionAreaComponent.hpp" 00024 #include "sim_react.hpp" 00025 #include "../schema/SimSchema.hpp" 00026 #include "../area/AreaManager.hpp" 00027 #include "../sim.hpp" 00028 #include "../config/sim_config.hpp" 00029 00030 00031 namespace se_core { 00032 CollisionManager 00033 ::CollisionManager() 00034 : RootComponent(sct_POS) 00035 , gridCount_(0), gridPoolCount_(0) 00036 , isGodModeOn_(false), contactCount_(0) { 00037 collisionGrids_ = new CollisionGrid*[ MAX_ACTIVE ]; 00038 gridPool_ = new CollisionGrid*[ MAX_ACTIVE ]; 00039 contactList_ = new Contact[ MAX_CONTACTS ]; 00040 } 00041 00042 00043 CollisionManager 00044 ::~CollisionManager() { 00045 for(int i = 0; i < gridCount_; ++i) { 00046 delete collisionGrids_[i]; 00047 } 00048 gridCount_ = 0; 00049 delete[] collisionGrids_; 00050 delete[] gridPool_; 00051 delete[] contactList_; 00052 LogDetail("Destroyed area grids"); 00053 } 00054 00055 00056 CollisionManager& CollisionManager 00057 ::singleton() { 00058 static CollisionManager instance; 00059 return instance; 00060 } 00061 00062 00063 void CollisionManager 00064 ::step(long when) { 00065 if(isGodModeOn_) 00066 return; 00067 getContactList(); 00068 resolveContacts(); 00069 } 00070 00071 00072 CollisionGrid* CollisionManager 00073 ::grabCollisionGrid() { 00074 // Create grid object if necessary 00075 if(!gridPoolCount_) { 00076 Assert(gridCount_ < MAX_ACTIVE); 00077 00078 coor_tile_t maxWidth = SimSchema::areaManager.maxWidth(); 00079 coor_tile_t maxHeight = SimSchema::areaManager.maxHeight(); 00080 short d = 2; 00081 while((1 << (d + 1)) < maxWidth / 4 && (1 << (d + 1)) < maxHeight / 4) 00082 ++d; 00083 00084 // TODO: Fix this desperate solution for border creatures (* 2) 00085 // See also CollisionAreaManager 00086 CollisionGrid* g = new CollisionGrid(maxWidth * 2, maxHeight * 2, d); 00087 gridPool_[ gridPoolCount_++ ] = g; 00088 collisionGrids_[ gridCount_++ ] = g; 00089 } 00090 00091 return gridPool_[ --gridPoolCount_ ]; 00092 } 00093 00094 00095 void CollisionManager 00096 ::releaseCollisionGrid(CollisionGrid* g) { 00097 g->clear(); 00098 gridPool_[ gridPoolCount_++ ] = g; 00099 } 00100 00101 00102 void CollisionManager 00103 ::getContactList() { 00104 contactCount_ = 0; 00105 00106 NodeComponentList::Iterator it(children()); 00107 while(it.hasNext()) { 00108 CollisionAreaComponent& cac = static_cast<CollisionAreaComponent&>(it.next()); 00109 cac.getContactList(contactList_, contactCount_, MAX_CONTACTS); 00110 } 00111 } 00112 00113 void CollisionManager 00114 ::resolveContacts() { 00115 /* 00116 static int last = 0; 00117 if(contactCount_ != last) { 00118 last = contactCount_; 00119 LogWarning(contactCount_ << " collisions"); 00120 for(int i = 0; i < contactCount_; ++i) { 00121 Contact& c = contactList_[i]; 00122 LogWarning(c.ci1_.cc_->owner()->name() << " vs " << c.ci2_.cc_->owner()->name()); 00123 } 00124 } 00125 */ 00126 for(int i = 0; i < contactCount_; ++i) { 00127 Contact& c = contactList_[i]; 00128 c.ci1_.cc_->pushThing(c.ci1_, c.ci2_); 00129 c.ci2_.cc_->pushThing(c.ci2_, c.ci1_); 00130 } 00131 } 00132 00133 00134 00135 }
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