00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "BasicPre.hpp" 00023 #include "BasicSchema.hpp" 00024 #include "../io/all.hpp" 00025 #include "../physics/all.hpp" 00026 #include "sim/InitListener.hpp" 00027 #include "sim/InitListeners.hpp" 00028 00029 using namespace se_core; 00030 00031 namespace se_basic { 00032 namespace BasicSchema { 00033 class _SeBasicExport AutoInit : public se_core::InitListener { 00034 public: 00035 AutoInit() { 00036 // Create and register parser modules 00037 static NavMeshAreaParser nAreaPM(IoSchema::parser()); 00038 static SimpleAreaParser sAreaPM(IoSchema::parser()); 00039 static SimpleAreaThingParser sAreaThingPM(IoSchema::parser()); 00040 static SimpleActorParser sActorPM(IoSchema::parser()); 00041 static WangAreaGridParser wangGridPM(IoSchema::parser()); 00042 00043 static SimpleAreaThingEncoder sAreaThingEM(IoSchema::encoder()); 00044 00045 // Register as init event listener 00046 SimSchema::initListeners().addListener(*this); 00047 LogDetail("Registered Basic add-on"); 00048 } 00049 00050 ~AutoInit() { 00051 SimSchema::initListeners().removeListener(*this); 00052 LogDetail("Cleaned up Basic add-on"); 00053 } 00054 00055 bool initEngineEvent() { return true; } 00056 void cleanupEngineEvent() {} 00057 00058 bool initGameEvent() { return true;} 00059 void cleanupGameEvent() {} 00060 00061 bool initLevelEvent() { return true; } 00062 void cleanupLevelEvent() {} 00063 00064 } autoInit; 00065 } 00066 }
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