00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "Actor.hpp" 00023 #include "../sim.hpp" 00024 #include "../react/all.hpp" 00025 #include "../action/all.hpp" 00026 #include "../area/Area.hpp" 00027 #include "../area/sim_area.hpp" 00028 #include "../custom/Abilities.hpp" 00029 #include "../physics/Physics.hpp" 00030 #include "../schema/SimSchema.hpp" 00031 #include "../script/Script.hpp" 00032 #include "util/vecmath/ViewPoint.hpp" 00033 #include "../spawn/SpawnComponent.hpp" 00034 #include "../message/all.hpp" 00035 #include "util/error/Log.hpp" 00036 #include "util/math/Math.hpp" 00037 #include "util/config/all.hpp" 00038 #include "sim/config/sim_config.hpp" 00039 #include <cstdio> 00040 #include <cstring> 00041 00042 00043 namespace se_core { 00044 Actor 00045 ::Actor(Composite* owner, const ComponentFactory* factory) 00046 : Component(sct_BLOB, owner, factory) { 00047 posComponent_ = new PosComponent(owner); 00048 spawnComponent_ = new SpawnComponent(owner, posComponent_); 00049 actionComponent_ = new ActionComponent(owner); 00050 scriptComponent_ = new ScriptComponent(owner, actionComponent_); 00051 physicsComponent_ = new PhysicsComponent(owner, posComponent_); 00052 statComponent_ = new StatComponent(owner); 00053 } 00054 00055 00056 Actor 00057 ::~Actor() { 00058 scriptComponent_->clearScripts(); 00059 delete statComponent_; 00060 delete physicsComponent_; 00061 delete scriptComponent_; 00062 delete actionComponent_; 00063 delete spawnComponent_; 00064 delete posComponent_; 00065 } 00066 00067 00068 void Actor 00069 ::say(const char* message) { 00070 SimSchema::messageCentral.speech(*this, message); 00071 } 00072 00073 00074 void Actor 00075 ::sound(const char* snd) { 00076 SimSchema::soundCentral.sound(*this, snd); 00077 } 00078 00079 00080 void Actor 00081 ::planDefaultAction() const { 00082 if(!statComponent_->defaultAction().hasAction()) return; 00083 actionComponent_->planAction(CHANNEL_EXTRA, statComponent_->defaultAction()); 00084 } 00085 00086 }
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