Actor.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "Actor.hpp"
00023 #include "../sim.hpp"
00024 #include "../react/all.hpp"
00025 #include "../action/all.hpp"
00026 #include "../area/Area.hpp"
00027 #include "../area/sim_area.hpp"
00028 #include "../custom/Abilities.hpp"
00029 #include "../physics/Physics.hpp"
00030 #include "../schema/SimSchema.hpp"
00031 #include "../script/Script.hpp"
00032 #include "util/vecmath/ViewPoint.hpp"
00033 #include "../spawn/SpawnComponent.hpp"
00034 #include "../message/all.hpp"
00035 #include "util/error/Log.hpp"
00036 #include "util/math/Math.hpp"
00037 #include "util/config/all.hpp"
00038 #include "sim/config/sim_config.hpp"
00039 #include <cstdio>
00040 #include <cstring>
00041 
00042 
00043 namespace se_core {
00044     Actor
00045     ::Actor(Composite* owner, const ComponentFactory* factory)
00046             : Component(sct_BLOB, owner, factory) {
00047         posComponent_ = new PosComponent(owner);
00048         spawnComponent_ = new SpawnComponent(owner, posComponent_);
00049         actionComponent_ = new ActionComponent(owner);
00050         scriptComponent_ = new ScriptComponent(owner, actionComponent_);
00051         physicsComponent_ = new PhysicsComponent(owner, posComponent_);
00052         statComponent_ = new StatComponent(owner);
00053     }
00054 
00055 
00056     Actor
00057     ::~Actor() {
00058         scriptComponent_->clearScripts();
00059         delete statComponent_;
00060         delete physicsComponent_;
00061         delete scriptComponent_;
00062         delete actionComponent_;
00063         delete spawnComponent_;
00064         delete posComponent_;
00065     }
00066 
00067 
00068     void Actor
00069     ::say(const char* message) {
00070         SimSchema::messageCentral.speech(*this, message);
00071     }
00072 
00073 
00074     void Actor
00075     ::sound(const char* snd) {
00076         SimSchema::soundCentral.sound(*this, snd);
00077     }
00078 
00079 
00080     void Actor
00081     ::planDefaultAction() const {
00082         if(!statComponent_->defaultAction().hasAction()) return;
00083         actionComponent_->planAction(CHANNEL_EXTRA, statComponent_->defaultAction());
00084     }
00085 
00086 }

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