00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef engine_hpp 00023 #define engine_hpp 00024 00025 namespace se_core { 00026 class InitListener; 00027 class InitListeners; 00028 class SimEngine; 00029 class SimListener; 00030 class SimListeners; 00031 00032 00033 enum SimObjectType { 00034 got_SIM_OBJECT, got_SIGNAL, got_ACTION, got_PHYSICS, got_SIM_COMPOSITE, got_AREA, 00035 got_TRIMAP_AREA, got_HEIGHTMAP_AREA, got_TERRAIN, 00036 got_POS_NODE, got_THING, got_ACTOR, got_CAMERA, 00037 got_PLAYER, got_SCRIPT, got_CUTSCENE, 00038 got_QUEST_GOAL, got_NUMBER_OF_TYPES, got_THING_COLLIDE, 00039 got_AMBIENCE, 00040 got_USER_DEFINED 00041 }; 00042 00043 enum SimComponentType { 00044 sct_UNDEFINED, 00045 sct_BLOB, 00046 sct_POS, 00047 sct_ZONE, 00048 sct_PHYSICS, 00049 sct_COLLISION, 00050 sct_ACTION, 00051 sct_SCRIPT, 00052 sct_SPAWN, 00053 sct_STAT, 00054 sct_SIGNAL, 00055 sct_RENDER, 00056 sct_SOUND, 00057 sct_NAVMESH, 00058 sct_ODE, 00059 sct_PLAYER, 00060 sct_CAMERA, 00061 sct_PLAYER_LOGIC, 00062 sct_LOGIC, 00063 sct_UI, 00064 sct_CUTSCENE, 00065 sct_EDITOR, 00066 sct_NODE 00067 }; 00068 00069 } 00070 00071 #endif
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