sim.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef engine_hpp
00023 #define engine_hpp
00024 
00025 namespace se_core {
00026     class InitListener;
00027     class InitListeners;
00028     class SimEngine;
00029     class SimListener;
00030     class SimListeners;
00031 
00032 
00033     enum SimObjectType {
00034         got_SIM_OBJECT, got_SIGNAL, got_ACTION, got_PHYSICS, got_SIM_COMPOSITE, got_AREA,
00035         got_TRIMAP_AREA, got_HEIGHTMAP_AREA, got_TERRAIN,
00036         got_POS_NODE, got_THING, got_ACTOR, got_CAMERA,
00037         got_PLAYER, got_SCRIPT, got_CUTSCENE,
00038         got_QUEST_GOAL, got_NUMBER_OF_TYPES, got_THING_COLLIDE,
00039         got_AMBIENCE,
00040         got_USER_DEFINED
00041     };
00042 
00043     enum SimComponentType { 
00044         sct_UNDEFINED, 
00045         sct_BLOB, 
00046         sct_POS, 
00047         sct_ZONE,
00048         sct_PHYSICS, 
00049         sct_COLLISION, 
00050         sct_ACTION, 
00051         sct_SCRIPT, 
00052         sct_SPAWN, 
00053         sct_STAT, 
00054         sct_SIGNAL,
00055         sct_RENDER, 
00056         sct_SOUND, 
00057         sct_NAVMESH, 
00058         sct_ODE, 
00059         sct_PLAYER, 
00060         sct_CAMERA, 
00061         sct_PLAYER_LOGIC,
00062         sct_LOGIC,
00063         sct_UI,
00064         sct_CUTSCENE,
00065         sct_EDITOR,
00066         sct_NODE
00067     };
00068 
00069 }
00070 
00071 #endif

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