anim(int channel) | se_ogre::ThingEntity | |
animate(long when, float stepDelta, float timeSinceLastFrame) | se_ogre::ThingEntity | [virtual] |
currentScale_ | se_ogre::ThingMO | [protected] |
entity_ | se_ogre::ThingEntity | [protected] |
factory_ | se_ogre::ThingMO | [protected] |
hasAnimation() const | se_ogre::ThingMO | [inline] |
hasAnimation_ | se_ogre::ThingMO | [protected] |
hasThing(se_core::Composite &thing) | se_ogre::ThingMO | [inline] |
info_ | se_ogre::ThingMO | [protected] |
isVisible() | se_ogre::ThingMO | [inline] |
isVisible_ | se_ogre::ThingMO | [protected] |
last_ | se_ogre::ThingMO | [protected] |
MAX_ANIMS enum value | se_ogre::ThingEntity | [protected] |
move(long when, float stepDelta, float timeSinceLastFrame) | se_ogre::ThingMO | |
name() const | se_ogre::ThingMO | [inline] |
node_ | se_ogre::ThingMO | [protected] |
parentNode_ | se_ogre::ThingMO | [protected] |
prevAnim_ | se_ogre::ThingEntity | [protected] |
resetPos() | se_ogre::ThingMO | |
setAnimation(int channel, const se_core::Anim &anim) | se_ogre::ThingEntity | [protected] |
setMaterial(const char *mat) | se_ogre::ThingEntity | [protected] |
setParentNode(Ogre::SceneNode *sn) | se_ogre::ThingMO | |
setVisible(bool state) | se_ogre::ThingMO | |
speed_ | se_ogre::ThingEntity | [protected] |
state_ | se_ogre::ThingEntity | [protected] |
thing_ | se_ogre::ThingMO | [protected] |
ThingEntity(se_core::PosComponent &thing, const ThingMOInfo &info, const ThingMOFactory &factory) | se_ogre::ThingEntity | |
ThingMO(se_core::PosComponent &thing, const ThingMOInfo &info, const ThingMOFactory &factory) | se_ogre::ThingMO | [protected] |
ThingMOFactory class | se_ogre::ThingMO | [friend] |
ThingMOManager class | se_ogre::ThingMO | [friend] |
~ThingEntity() | se_ogre::ThingEntity | |
~ThingMO() | se_ogre::ThingMO | [protected, virtual] |