actionComponent_ | se_core::Area | [protected] |
addNeighbour(Area *area) | se_core::Area | |
Area(Composite *owner, const ComponentFactory *factory, coor_tile_t w, coor_tile_t h) | se_core::Area | |
cleanup() | se_core::Component | [protected, virtual] |
collisionAreaComponent_ | se_core::Area | [protected] |
Component(int type, Composite *owner, const ComponentFactory *factory=0) | se_core::Component | |
component(int type) | se_core::Component | [inline] |
component(int type) const | se_core::Component | [inline] |
Composite class | se_core::Component | [friend] |
doesTouchVoid(const Point3 &wc, short index, coor_t radius) const =0 | se_core::Area | [pure virtual] |
factory() | se_core::Component | [inline] |
factory_ | se_core::Component | [protected] |
findTarget(const char *factoryName, const Point3 &worldCoor) const | se_core::Area | |
flipSpawns(void) | se_core::Area | |
force(const Point3 &coor, Vector3 &dest) const =0 | se_core::Area | [pure virtual] |
groundHeight(const Point3 &coor, short index=-1) const =0 | se_core::Area | [pure virtual] |
height() const | se_core::Area | [inline] |
height_ | se_core::Area | [protected] |
index(const Point3 &wc, short oldIndex=-1) const =0 | se_core::Area | [pure virtual] |
init() | se_core::Component | [protected, virtual] |
isActive() | se_core::Component | |
isDead() const | se_core::Component | |
isLegalCoor(coor_tile_t x, coor_tile_t y) const | se_core::Area | [inline] |
isLegalLocalCoor(const Point3 &localCoor) const | se_core::Area | [inline] |
isLegalWorldCoor(const Point3 &worldCoor) const | se_core::Area | [inline] |
isNeighbour(const Area &area) const | se_core::Area | [virtual] |
name() const | se_core::Component | [virtual] |
neighbour(short relX, short relY, short relZ) | se_core::Area | |
neighbour(short relX, short relY, short relZ) const | se_core::Area | |
neighbour(const Point3 &worldCoor) | se_core::Area | |
neighbour(const Point3 &worldCoor) const | se_core::Area | |
nextTerrainStyle(bray_t direction, const Point3 &coor)=0 | se_core::Area | [pure virtual] |
owner() | se_core::Component | [inline] |
owner() const | se_core::Component | [inline] |
owner_ | se_core::Component | [protected] |
pagePosX() const | se_core::Area | [inline] |
pagePosZ() const | se_core::Area | [inline] |
parentChanged(Composite *newParent, Composite *oldParent) | se_core::Component | [inline, protected, virtual] |
physicsAreaComponent_ | se_core::Area | [protected] |
posComponent_ | se_core::Area | [protected] |
Ptr typedef | se_core::Area | |
reset() | se_core::Area | |
saveThings() | se_core::Area | |
scriptComponent_ | se_core::Area | [protected] |
setActive(bool state) | se_core::Component | [inline, protected, virtual] |
setDead() | se_core::Component | [inline, protected, virtual] |
signalAreaComponent_ | se_core::Area | [protected] |
spawn(const char *thingName, const ViewPoint &coor, long deniedTsMask=0, PosComponent *parent=0) | se_core::Area | |
spawnAreaComponent_ | se_core::Area | [protected] |
terrainStyle(const Point3 &coor, short index=-1) const =0 | se_core::Area | [pure virtual] |
touchedTerrain(const Point3 ¢re, coor_t radius) const | se_core::Area | [virtual] |
touchedTerrain(const Point3 &from, const Point3 &to) const | se_core::Area | [virtual] |
tsMask(short ts) | se_core::Area | [inline, static] |
type() const | se_core::Component | [inline] |
type_ | se_core::Component | [protected] |
width() const | se_core::Area | [inline] |
width_ | se_core::Area | [protected] |
zoneAreaComponent_ | se_core::Area | [protected] |
zoneChanged(int type, Composite *newArea, Composite *oldArea) | se_core::Component | [protected, virtual] |
~Area() | se_core::Area | [virtual] |
~Component() | se_core::Component | [virtual] |
Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:26 2007 by Doxygen version 1.3.9.1.