se_core::Area Member List

This is the complete list of members for se_core::Area, including all inherited members.

actionComponent_se_core::Area [protected]
addNeighbour(Area *area)se_core::Area
Area(Composite *owner, const ComponentFactory *factory, coor_tile_t w, coor_tile_t h)se_core::Area
cleanup()se_core::Component [protected, virtual]
collisionAreaComponent_se_core::Area [protected]
Component(int type, Composite *owner, const ComponentFactory *factory=0)se_core::Component
component(int type)se_core::Component [inline]
component(int type) const se_core::Component [inline]
Composite classse_core::Component [friend]
doesTouchVoid(const Point3 &wc, short index, coor_t radius) const =0se_core::Area [pure virtual]
factory()se_core::Component [inline]
factory_se_core::Component [protected]
findTarget(const char *factoryName, const Point3 &worldCoor) const se_core::Area
flipSpawns(void)se_core::Area
force(const Point3 &coor, Vector3 &dest) const =0se_core::Area [pure virtual]
groundHeight(const Point3 &coor, short index=-1) const =0se_core::Area [pure virtual]
height() const se_core::Area [inline]
height_se_core::Area [protected]
index(const Point3 &wc, short oldIndex=-1) const =0se_core::Area [pure virtual]
init()se_core::Component [protected, virtual]
isActive()se_core::Component
isDead() const se_core::Component
isLegalCoor(coor_tile_t x, coor_tile_t y) const se_core::Area [inline]
isLegalLocalCoor(const Point3 &localCoor) const se_core::Area [inline]
isLegalWorldCoor(const Point3 &worldCoor) const se_core::Area [inline]
isNeighbour(const Area &area) const se_core::Area [virtual]
name() const se_core::Component [virtual]
neighbour(short relX, short relY, short relZ)se_core::Area
neighbour(short relX, short relY, short relZ) const se_core::Area
neighbour(const Point3 &worldCoor)se_core::Area
neighbour(const Point3 &worldCoor) const se_core::Area
nextTerrainStyle(bray_t direction, const Point3 &coor)=0se_core::Area [pure virtual]
owner()se_core::Component [inline]
owner() const se_core::Component [inline]
owner_se_core::Component [protected]
pagePosX() const se_core::Area [inline]
pagePosZ() const se_core::Area [inline]
parentChanged(Composite *newParent, Composite *oldParent)se_core::Component [inline, protected, virtual]
physicsAreaComponent_se_core::Area [protected]
posComponent_se_core::Area [protected]
Ptr typedefse_core::Area
reset()se_core::Area
saveThings()se_core::Area
scriptComponent_se_core::Area [protected]
setActive(bool state)se_core::Component [inline, protected, virtual]
setDead()se_core::Component [inline, protected, virtual]
signalAreaComponent_se_core::Area [protected]
spawn(const char *thingName, const ViewPoint &coor, long deniedTsMask=0, PosComponent *parent=0)se_core::Area
spawnAreaComponent_se_core::Area [protected]
terrainStyle(const Point3 &coor, short index=-1) const =0se_core::Area [pure virtual]
touchedTerrain(const Point3 &centre, coor_t radius) const se_core::Area [virtual]
touchedTerrain(const Point3 &from, const Point3 &to) const se_core::Area [virtual]
tsMask(short ts)se_core::Area [inline, static]
type() const se_core::Component [inline]
type_se_core::Component [protected]
width() const se_core::Area [inline]
width_se_core::Area [protected]
zoneAreaComponent_se_core::Area [protected]
zoneChanged(int type, Composite *newArea, Composite *oldArea)se_core::Component [protected, virtual]
~Area()se_core::Area [virtual]
~Component()se_core::Component [virtual]


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