se_core::Actor Member List

This is the complete list of members for se_core::Actor, including all inherited members.

abilities()se_core::Actor [inline]
actionComponent_se_core::Actor [protected]
Actor(Composite *owner, const ComponentFactory *factory)se_core::Actor
affect()se_core::Actor [inline]
calcNextCoor()se_core::Actor [inline]
cleanup()se_core::Component [protected, virtual]
Component(int type, Composite *owner, const ComponentFactory *factory=0)se_core::Component
component(int type)se_core::Component [inline]
component(int type) const se_core::Component [inline]
Composite classse_core::Component [friend]
defaultAction(Parameter &out) const se_core::Actor [inline]
disrupt()se_core::Actor [inline]
factory()se_core::Component [inline]
factory_se_core::Component [protected]
hasActiveScript()se_core::Actor [inline]
hasDefaultAction() const se_core::Actor [inline]
hasTarget() const se_core::Actor [inline]
init()se_core::Component [protected, virtual]
isActive()se_core::Component
isDead() const se_core::Component
isMover() const se_core::Actor [inline]
move() const se_core::Actor [inline]
name() const se_core::Component [virtual]
nextMove()se_core::Actor [inline]
nextPos() const se_core::Actor [inline]
owner()se_core::Component [inline]
owner() const se_core::Component [inline]
owner_se_core::Component [protected]
parentChanged(Composite *newParent, Composite *oldParent)se_core::Component [inline, protected, virtual]
physicsComponent_se_core::Actor [protected]
planDefaultAction() const se_core::Actor
popPhysics()se_core::Actor [inline]
popScript()se_core::Actor [inline]
pos() const se_core::Actor [inline]
posComponent_se_core::Actor [protected]
Ptr typedefse_core::Actor
pushPhysics(const Physics *ph)se_core::Actor [inline]
pushPhysics(const char *ph)se_core::Actor [inline]
pushScript(const Script *s)se_core::Actor [inline]
resetTarget()se_core::Actor [inline]
say(const char *message)se_core::Actor
scheduleForDestruction()se_core::Actor [inline]
script()se_core::Actor [inline]
scriptComponent_se_core::Actor [protected]
setActive(bool state)se_core::Component [inline, protected, virtual]
setDead()se_core::Component [inline, protected, virtual]
setDefaultPhysics(const Physics *ph)se_core::Actor [inline]
setDefaultScript(const Script *s)se_core::Actor [inline]
setTarget(Composite *target)se_core::Actor [inline]
sound(const char *snd)se_core::Actor
spawnComponent_se_core::Actor [protected]
statComponent_se_core::Actor [protected]
stopScript()se_core::Actor [inline]
target() const se_core::Actor [inline]
target()se_core::Actor [inline]
type() const se_core::Component [inline]
type_se_core::Component [protected]
walkSpeed() const se_core::Actor [inline]
zoneChanged(int type, Composite *newArea, Composite *oldArea)se_core::Component [protected, virtual]
~Actor()se_core::Actor
~Component()se_core::Component [virtual]


Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:29 2007 by Doxygen version 1.3.9.1.

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