actionComponent_ | se_client::PlayerComponent | [protected] |
cleanup() | se_core::Component | [protected, virtual] |
Component(int type, Composite *owner, const ComponentFactory *factory=0) | se_core::Component | |
component(int type) | se_core::Component | [inline] |
component(int type) const | se_core::Component | [inline] |
Composite class | se_core::Component | [friend] |
deadWhen_ | se_client::PlayerComponent | [protected] |
deathAge() | se_client::PlayerComponent | |
defaultMovementAction_ | se_client::PlayerComponent | [mutable, protected] |
defaultTurnAction_ | se_client::PlayerComponent | [mutable, protected] |
didWin() | se_client::PlayerComponent | [inline] |
didWin_ | se_client::PlayerComponent | [protected] |
die(bool didWin) | se_client::PlayerComponent | |
factory() | se_core::Component | [inline] |
factory_ | se_core::Component | [protected] |
init() | se_core::Component | [protected, virtual] |
isActive() | se_core::Component | |
isControlsActive() const | se_client::PlayerComponent | [inline] |
isControlsActive_ | se_client::PlayerComponent | [protected] |
isDead() const | se_core::Component | |
lastEntrance_ | se_client::PlayerComponent | [protected] |
name() const | se_core::Component | [virtual] |
owner() | se_core::Component | [inline] |
owner() const | se_core::Component | [inline] |
owner_ | se_core::Component | [protected] |
parentChanged(Composite *newParent, Composite *oldParent) | se_core::Component | [inline, protected, virtual] |
PlayerComponent(se_core::Composite *owner) | se_client::PlayerComponent | |
posComponent_ | se_client::PlayerComponent | [protected] |
Ptr typedef | se_client::PlayerComponent | |
setActive(bool state) | se_client::PlayerComponent | [virtual] |
setControlsActive(bool f) | se_client::PlayerComponent | [inline] |
setDead() | se_core::Component | [inline, protected, virtual] |
type() const | se_core::Component | [inline] |
type_ | se_core::Component | [protected] |
zoneChanged(int zoneType, se_core::Composite *newArea, se_core::Composite *oldArea) | se_client::PlayerComponent | |
se_core::Component::zoneChanged(int type, Composite *newArea, Composite *oldArea) | se_core::Component | [protected, virtual] |
~Component() | se_core::Component | [virtual] |
~PlayerComponent() | se_client::PlayerComponent | [virtual] |