se_basic::SimplePlayerFactory Member List

This is the complete list of members for se_basic::SimplePlayerFactory, including all inherited members.

abilities_se_basic::SimpleActorFactory [protected]
actorFactory_se_basic::SimpleActorFactory [protected]
addComponent(ComponentFactory *f)se_core::CompositeFactory
addGenericComponent(CompositeType type, const ComponentFactory *f)se_core::CompositeFactory [inline, static]
anim_se_basic::SimpleActorFactory [protected]
bounds_se_basic::SimpleActorFactory [protected]
collide_se_basic::SimpleActorFactory [protected]
collisionFactory_se_basic::SimpleActorFactory [protected]
componentCount_se_core::CompositeFactory [protected]
components_se_core::CompositeFactory [protected]
CompositeFactory(CompositeType subtype, String *name)se_core::CompositeFactory
create() const se_basic::SimpleActorFactory [virtual]
createComponents(Composite *owner) const se_core::CompositeFactory [protected]
createGenericComponents(Composite *owner) const se_core::CompositeFactory [protected]
defaultAction_se_basic::SimpleActorFactory [protected]
gen()se_core::CompositeFactory [protected, static]
isCollideable_se_basic::SimpleActorFactory [protected]
isPickable_se_basic::SimpleActorFactory [protected]
MAX_COMPONENTSse_core::CompositeFactory [protected, static]
move_se_basic::SimpleActorFactory [protected]
name() const se_core::CompositeFactory
name_se_core::CompositeFactory [protected]
physics_se_basic::SimpleActorFactory [protected]
release(Composite *t) const se_core::CompositeFactory [virtual]
setAnim(int id, int movementMode, float pos, float speed)se_basic::SimpleActorFactory
setBounds(const se_core::BoundingBox &b)se_basic::SimpleActorFactory
setCollide(const char *name)se_basic::SimpleActorFactory
setCollideable(bool isCollideable)se_basic::SimpleActorFactory
setDefaultAction(const char *name)se_basic::SimpleActorFactory
setFriction(float linear, float angular, float bounceDecay)se_basic::SimpleActorFactory
setMass(float m)se_basic::SimpleActorFactory
setPhysics(const char *name)se_basic::SimpleActorFactory
setPickable(bool isPickable)se_basic::SimpleActorFactory
setSpawnPoints(int count, se_core::ViewPoint *const *spawnPoints)se_basic::SimpleActorFactory
setSubstance(int s)se_basic::SimpleActorFactory
setTag(int t)se_core::CompositeFactory [inline]
SimpleActorFactory(se_core::String *name)se_basic::SimpleActorFactory
SimplePlayerFactory(se_core::String *name)se_basic::SimplePlayerFactory
spawnPointCount_se_basic::SimpleActorFactory [protected]
spawnPoints_se_basic::SimpleActorFactory [protected]
substance_se_basic::SimpleActorFactory [protected]
tag()se_core::CompositeFactory [inline]
tag_se_core::CompositeFactory [protected]
type() const se_core::CompositeFactory [inline]
type_se_core::CompositeFactory [protected]
~CompositeFactory()se_core::CompositeFactory [virtual]
~SimpleActorFactory()se_basic::SimpleActorFactory
~SimplePlayerFactory()se_basic::SimplePlayerFactory


Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:22 2007 by Doxygen version 1.3.9.1.

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