| abilities_ | se_basic::SimpleActorFactory | [protected] |
| actorFactory_ | se_basic::SimpleActorFactory | [protected] |
| addComponent(ComponentFactory *f) | se_core::CompositeFactory | |
| addGenericComponent(CompositeType type, const ComponentFactory *f) | se_core::CompositeFactory | [inline, static] |
| anim_ | se_basic::SimpleActorFactory | [protected] |
| bounds_ | se_basic::SimpleActorFactory | [protected] |
| collide_ | se_basic::SimpleActorFactory | [protected] |
| collisionFactory_ | se_basic::SimpleActorFactory | [protected] |
| componentCount_ | se_core::CompositeFactory | [protected] |
| components_ | se_core::CompositeFactory | [protected] |
| CompositeFactory(CompositeType subtype, String *name) | se_core::CompositeFactory | |
| create() const | se_basic::SimpleActorFactory | [virtual] |
| createComponents(Composite *owner) const | se_core::CompositeFactory | [protected] |
| createGenericComponents(Composite *owner) const | se_core::CompositeFactory | [protected] |
| defaultAction_ | se_basic::SimpleActorFactory | [protected] |
| gen() | se_core::CompositeFactory | [protected, static] |
| isCollideable_ | se_basic::SimpleActorFactory | [protected] |
| isPickable_ | se_basic::SimpleActorFactory | [protected] |
| MAX_COMPONENTS | se_core::CompositeFactory | [protected, static] |
| move_ | se_basic::SimpleActorFactory | [protected] |
| name() const | se_core::CompositeFactory | |
| name_ | se_core::CompositeFactory | [protected] |
| physics_ | se_basic::SimpleActorFactory | [protected] |
| release(Composite *t) const | se_core::CompositeFactory | [virtual] |
| setAnim(int id, int movementMode, float pos, float speed) | se_basic::SimpleActorFactory | |
| setBounds(const se_core::BoundingBox &b) | se_basic::SimpleActorFactory | |
| setCollide(const char *name) | se_basic::SimpleActorFactory | |
| setCollideable(bool isCollideable) | se_basic::SimpleActorFactory | |
| setDefaultAction(const char *name) | se_basic::SimpleActorFactory | |
| setFriction(float linear, float angular, float bounceDecay) | se_basic::SimpleActorFactory | |
| setMass(float m) | se_basic::SimpleActorFactory | |
| setPhysics(const char *name) | se_basic::SimpleActorFactory | |
| setPickable(bool isPickable) | se_basic::SimpleActorFactory | |
| setSpawnPoints(int count, se_core::ViewPoint *const *spawnPoints) | se_basic::SimpleActorFactory | |
| setSubstance(int s) | se_basic::SimpleActorFactory | |
| setTag(int t) | se_core::CompositeFactory | [inline] |
| SimpleActorFactory(se_core::String *name) | se_basic::SimpleActorFactory | |
| SimpleCameraFactory(se_core::String *name) | se_basic::SimpleCameraFactory | |
| spawnPointCount_ | se_basic::SimpleActorFactory | [protected] |
| spawnPoints_ | se_basic::SimpleActorFactory | [protected] |
| substance_ | se_basic::SimpleActorFactory | [protected] |
| tag() | se_core::CompositeFactory | [inline] |
| tag_ | se_core::CompositeFactory | [protected] |
| type() const | se_core::CompositeFactory | [inline] |
| type_ | se_core::CompositeFactory | [protected] |
| ~CompositeFactory() | se_core::CompositeFactory | [virtual] |
| ~SimpleActorFactory() | se_basic::SimpleActorFactory | |
| ~SimpleCameraFactory() | se_basic::SimpleCameraFactory | |