abilities_ | se_basic::SimpleActorFactory | [protected] |
actorFactory_ | se_basic::SimpleActorFactory | [protected] |
addComponent(ComponentFactory *f) | se_core::CompositeFactory | |
addGenericComponent(CompositeType type, const ComponentFactory *f) | se_core::CompositeFactory | [inline, static] |
anim_ | se_basic::SimpleActorFactory | [protected] |
bounds_ | se_basic::SimpleActorFactory | [protected] |
collide_ | se_basic::SimpleActorFactory | [protected] |
collisionFactory_ | se_basic::SimpleActorFactory | [protected] |
componentCount_ | se_core::CompositeFactory | [protected] |
components_ | se_core::CompositeFactory | [protected] |
CompositeFactory(CompositeType subtype, String *name) | se_core::CompositeFactory | |
create() const | se_basic::SimpleActorFactory | [virtual] |
createComponents(Composite *owner) const | se_core::CompositeFactory | [protected] |
createGenericComponents(Composite *owner) const | se_core::CompositeFactory | [protected] |
defaultAction_ | se_basic::SimpleActorFactory | [protected] |
gen() | se_core::CompositeFactory | [protected, static] |
isCollideable_ | se_basic::SimpleActorFactory | [protected] |
isPickable_ | se_basic::SimpleActorFactory | [protected] |
MAX_COMPONENTS | se_core::CompositeFactory | [protected, static] |
move_ | se_basic::SimpleActorFactory | [protected] |
name() const | se_core::CompositeFactory | |
name_ | se_core::CompositeFactory | [protected] |
physics_ | se_basic::SimpleActorFactory | [protected] |
release(Composite *t) const | se_core::CompositeFactory | [virtual] |
setAnim(int id, int movementMode, float pos, float speed) | se_basic::SimpleActorFactory | |
setBounds(const se_core::BoundingBox &b) | se_basic::SimpleActorFactory | |
setCollide(const char *name) | se_basic::SimpleActorFactory | |
setCollideable(bool isCollideable) | se_basic::SimpleActorFactory | |
setDefaultAction(const char *name) | se_basic::SimpleActorFactory | |
setFriction(float linear, float angular, float bounceDecay) | se_basic::SimpleActorFactory | |
setMass(float m) | se_basic::SimpleActorFactory | |
setPhysics(const char *name) | se_basic::SimpleActorFactory | |
setPickable(bool isPickable) | se_basic::SimpleActorFactory | |
setSpawnPoints(int count, se_core::ViewPoint *const *spawnPoints) | se_basic::SimpleActorFactory | |
setSubstance(int s) | se_basic::SimpleActorFactory | |
setTag(int t) | se_core::CompositeFactory | [inline] |
SimpleActorFactory(se_core::String *name) | se_basic::SimpleActorFactory | |
SimpleCameraFactory(se_core::String *name) | se_basic::SimpleCameraFactory | |
spawnPointCount_ | se_basic::SimpleActorFactory | [protected] |
spawnPoints_ | se_basic::SimpleActorFactory | [protected] |
substance_ | se_basic::SimpleActorFactory | [protected] |
tag() | se_core::CompositeFactory | [inline] |
tag_ | se_core::CompositeFactory | [protected] |
type() const | se_core::CompositeFactory | [inline] |
type_ | se_core::CompositeFactory | [protected] |
~CompositeFactory() | se_core::CompositeFactory | [virtual] |
~SimpleActorFactory() | se_basic::SimpleActorFactory | |
~SimpleCameraFactory() | se_basic::SimpleCameraFactory | |