barycentric(const se_core::Point2 &q, const se_core::Point3 &c1, const se_core::Point3 &c2, const se_core::Point3 &c3, se_core::Tuple3 &out) const | se_basic::NavMesh | [inline] |
barycentric(short tri, const se_core::Point2 &q, se_core::Tuple3 &out) const | se_basic::NavMesh | [inline] |
center(short tri, se_core::Point3 &out) const | se_basic::NavMesh | [inline] |
controlPointCount_ | se_basic::NavMesh | [protected] |
controlPoints_ | se_basic::NavMesh | [protected] |
doDestroy_ | se_basic::NavMesh | [protected] |
doesTouchVoid(const se_core::Point3 &p, short pIndex, const coor_t radius) const | se_basic::NavMesh | |
exitCount_ | se_basic::NavMesh | [protected] |
exits_ | se_basic::NavMesh | [protected] |
farthestLineOfSightXZ(int fromIndex, const se_core::Point3 &from, const se_core::Point3 &to, short toIndex, se_core::Point2 &dest) const | se_basic::NavMesh | |
find(const se_core::Point2 &q) const | se_basic::NavMesh | [inline] |
find(short from, const se_core::Point2 &q) const | se_basic::NavMesh | [inline] |
findExit(const se_core::BoundingBox &bounds, se_core::Point3 &out) const | se_basic::NavMesh | |
findNearest(const se_core::Point3 &p, se_core::Point3 &out) const | se_basic::NavMesh | |
height(short tri, const se_core::Tuple3 &barycentric) const | se_basic::NavMesh | [inline] |
isInLineOfSight(const se_core::Pos &from, const se_core::Pos &to) const | se_basic::NavMesh | |
isInLineOfSight(const se_core::Point3 &from, short fromIndex, const se_core::Point3 &to, short toIndex) const | se_basic::NavMesh | |
isInsideTriangle(se_core::Tuple3 &barycentric) const | se_basic::NavMesh | [inline] |
isInsideTriangle(se_core::Point2 &q, se_core::Point3 &c1, se_core::Point3 &c2, se_core::Point3 &c3) const | se_basic::NavMesh | [inline] |
isInsideTriangle(se_core::Point2 &q, se_core::Point3 *corners) const | se_basic::NavMesh | [inline] |
NavMesh(short controlPointCount, short triangleCount) | se_basic::NavMesh | [inline] |
NavMesh(const void *data) | se_basic::NavMesh | [inline] |
path(short from, short to) const | se_basic::NavMesh | [inline] |
paths_ | se_basic::NavMesh | [protected] |
slideAngle(const se_core::Point3 &from, short fromIndex, const se_core::Point3 &to) const | se_basic::NavMesh | |
triangleCount_ | se_basic::NavMesh | [protected] |
triangles_ | se_basic::NavMesh | [protected] |
type(short triangle) | se_basic::NavMesh | [inline] |
wallAngle(const se_core::Point3 &from, short fromIndex, const se_core::Point3 &to) const | se_basic::NavMesh | |
walls(se_core::AreaEdge &areaEdge) const | se_basic::NavMesh | |
walls_ | se_basic::NavMesh | [protected] |
~NavMesh() | se_basic::NavMesh | [inline] |
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