| barycentric(const se_core::Point2 &q, const se_core::Point3 &c1, const se_core::Point3 &c2, const se_core::Point3 &c3, se_core::Tuple3 &out) const | se_basic::NavMesh | [inline] |
| barycentric(short tri, const se_core::Point2 &q, se_core::Tuple3 &out) const | se_basic::NavMesh | [inline] |
| center(short tri, se_core::Point3 &out) const | se_basic::NavMesh | [inline] |
| controlPointCount_ | se_basic::NavMesh | [protected] |
| controlPoints_ | se_basic::NavMesh | [protected] |
| doDestroy_ | se_basic::NavMesh | [protected] |
| doesTouchVoid(const se_core::Point3 &p, short pIndex, const coor_t radius) const | se_basic::NavMesh | |
| exitCount_ | se_basic::NavMesh | [protected] |
| exits_ | se_basic::NavMesh | [protected] |
| farthestLineOfSightXZ(int fromIndex, const se_core::Point3 &from, const se_core::Point3 &to, short toIndex, se_core::Point2 &dest) const | se_basic::NavMesh | |
| find(const se_core::Point2 &q) const | se_basic::NavMesh | [inline] |
| find(short from, const se_core::Point2 &q) const | se_basic::NavMesh | [inline] |
| findExit(const se_core::BoundingBox &bounds, se_core::Point3 &out) const | se_basic::NavMesh | |
| findNearest(const se_core::Point3 &p, se_core::Point3 &out) const | se_basic::NavMesh | |
| height(short tri, const se_core::Tuple3 &barycentric) const | se_basic::NavMesh | [inline] |
| isInLineOfSight(const se_core::Pos &from, const se_core::Pos &to) const | se_basic::NavMesh | |
| isInLineOfSight(const se_core::Point3 &from, short fromIndex, const se_core::Point3 &to, short toIndex) const | se_basic::NavMesh | |
| isInsideTriangle(se_core::Tuple3 &barycentric) const | se_basic::NavMesh | [inline] |
| isInsideTriangle(se_core::Point2 &q, se_core::Point3 &c1, se_core::Point3 &c2, se_core::Point3 &c3) const | se_basic::NavMesh | [inline] |
| isInsideTriangle(se_core::Point2 &q, se_core::Point3 *corners) const | se_basic::NavMesh | [inline] |
| NavMesh(short controlPointCount, short triangleCount) | se_basic::NavMesh | [inline] |
| NavMesh(const void *data) | se_basic::NavMesh | [inline] |
| path(short from, short to) const | se_basic::NavMesh | [inline] |
| paths_ | se_basic::NavMesh | [protected] |
| slideAngle(const se_core::Point3 &from, short fromIndex, const se_core::Point3 &to) const | se_basic::NavMesh | |
| triangleCount_ | se_basic::NavMesh | [protected] |
| triangles_ | se_basic::NavMesh | [protected] |
| type(short triangle) | se_basic::NavMesh | [inline] |
| wallAngle(const se_core::Point3 &from, short fromIndex, const se_core::Point3 &to) const | se_basic::NavMesh | |
| walls(se_core::AreaEdge &areaEdge) const | se_basic::NavMesh | |
| walls_ | se_basic::NavMesh | [protected] |
| ~NavMesh() | se_basic::NavMesh | [inline] |
Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:21 2007 by Doxygen version 1.3.9.1.