00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef sim_stat_ViewPoint_hpp 00023 #define sim_stat_ViewPoint_hpp 00024 00025 #include "util/vecmath/Point3.hpp" 00026 #include "util/vecmath/Euler3.hpp" 00027 #include "util/vecmath/Quat4.hpp" 00028 #include "util/error/Log.hpp" 00029 00030 namespace se_core { 00031 00032 class _SeCoreExport ViewPoint { 00033 public: 00034 ViewPoint() {} 00035 ViewPoint(const ViewPoint& vp) 00036 : face_(vp.face_), coor_(vp.coor_) { 00037 } 00038 00039 bool viewPointEquals(const ViewPoint& c) const { 00040 return (c.coor_.equals(coor_) && c.face_.equals(face_)); 00041 } 00042 00043 bool viewPointEquals(const ViewPoint& c 00044 , coor_t coorEpsilon, bray_t faceEpsilon) const { 00045 return (c.coor_.epsilonEquals(coor_, coorEpsilon) 00046 && c.face_.epsilonEquals(face_, faceEpsilon)); 00047 } 00048 00049 inline void setViewPoint(const ViewPoint& original) { 00050 coor_.set(original.coor_); 00051 face_.set(original.face_); 00052 } 00053 00054 00055 inline void setIdentity() { 00056 coor_.reset(); 00057 face_.setIdentity(); 00058 } 00059 00060 #ifdef SE_QUAT 00061 const Quat4& face() const { return face_; } 00062 Quat4& face() { return face_; } 00063 #else 00064 const Euler3& face() const { return face_; } 00065 Euler3& face() { return face_; } 00066 #endif 00067 00068 inline void setCoor(const Point3& c) { coor_.set(c); } 00069 00070 inline void setFace(const Quat4& f) { face_.set(f); } 00071 inline void setFace(const Euler3& f) { face_.set(f); } 00072 00073 void face(Quat4& dest) { 00074 dest.set(face_); 00075 } 00076 00077 const Point3& coor() const { return coor_; } 00078 Point3& coor() { return coor_; } 00079 00080 void interpolate(ViewPoint& vp, scale_t alpha) { 00081 coor_.interpolate(vp.coor_, alpha); 00082 face_.interpolate(vp.face_, alpha); 00083 } 00084 00085 00086 void add(const ViewPoint& other) { 00087 if(!other.face_.isIdentity()) { 00088 face_.rotate(other.face_); 00089 coor_.rotate(other.face_); 00090 } 00091 coor_.add(other.coor_); 00092 } 00093 00094 void sub(const ViewPoint& other) { 00095 coor_.sub(other.coor_); 00096 if(!other.face_.isIdentity()) { 00097 coor_.rotateInverse(other.face_); 00098 face_.rotateInverse(other.face_); 00099 } 00100 } 00101 00109 inline void setFaceDirection(bray_t d) { face_.setYaw(d & BRAY_MASK); } 00110 const char* toLog() const; 00111 00112 public: // Attributes 00113 #ifdef SE_QUAT 00114 Quat4 face_; 00115 #else 00116 Euler3 face_; 00117 #endif 00118 Point3 coor_; 00119 }; 00120 00121 se_err::Log& operator<< (se_err::Log& log, const ViewPoint& vp); 00122 00123 } 00124 00125 #endif
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