00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "ThingMOInfo.hpp" 00023 #include "ThingParticle.hpp" 00024 #include "../schema/O3dSchema.hpp" 00025 #include <OgreSceneManager.h> 00026 #include <OgreSceneNode.h> 00027 #include <OgreParticleSystem.h> 00028 #include <cstdio> 00029 #include <cstring> 00030 00031 namespace se_ogre { 00032 00033 ThingParticle 00034 ::ThingParticle(se_core::PosComponent& thing, const ThingMOInfo& info, const ThingMOFactory& factory) 00035 : ThingMO(thing, info, factory), movableObject_(0), init_(2) { 00036 00037 // Create a unique entity name 00038 hasAnimation_ = true; 00039 } 00040 00041 00042 ThingParticle 00043 ::~ThingParticle() { 00044 if(movableObject_) { 00045 O3dSchema::sceneManager->destroyMovableObject(movableObject_); 00046 movableObject_ = 0; 00047 } 00048 } 00049 00050 00051 void ThingParticle 00052 ::animate(long when, float stepDelta, float timeSinceLastFrame) { 00053 // Set the mesh 00054 --init_; 00055 if(init_ <= 0) { 00056 hasAnimation_ = false; 00057 char name[128]; 00058 sprintf(name, "%d-%s", (size_t)thing_.owner()->id(), thing_.owner()->name()); 00059 movableObject_ = O3dSchema::sceneManager->createMovableObject(name, info_.movableObjectType_.get(), &info_.params_); 00060 movableObject_->setCastShadows(false); 00061 node_->attachObject(movableObject_); 00062 particle_ = static_cast<Ogre::ParticleSystem*>(movableObject_); 00063 } 00064 } 00065 00066 00067 }
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