00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "ThingMOInfo.hpp" 00023 #include "ThingMOManager.hpp" 00024 #include "ThingMultiMO.hpp" 00025 #include "../schema/O3dSchema.hpp" 00026 #include <cstdio> 00027 #include <cstring> 00028 00029 using namespace se_core; 00030 00031 namespace se_ogre { 00032 00033 ThingMultiMO 00034 ::ThingMultiMO(se_core::PosComponent& thing, const ThingMOInfo& info, const ThingMOFactory& factory) 00035 : ThingMO(thing, info, factory) { 00036 hasAnimation_ = true; 00037 } 00038 00039 00040 ThingMultiMO 00041 ::~ThingMultiMO() { 00042 //ThingMOList::iterator_type it = firstThingMO_; 00043 //while(it != CompSchema::VoidList::end()) { 00044 while(!moList_.isEmpty()) { 00045 ThingMO* te = &moList_.pop(); // O3dSchema::thingMOList.next(it); 00046 O3dSchema::thingMOManager.release(te); 00047 } 00048 } 00049 00050 00051 void ThingMultiMO 00052 ::moveChildren(long when, float stepDelta, float timeSinceLastFrame) { 00053 //ThingMOList::iterator_type it = firstThingMO_; 00054 //while(it != CompSchema::VoidList::end()) { 00055 ThingMOList::Iterator it(moList_); 00056 while(it.hasNext()) { 00057 ThingMO* te = &it.next(); // O3dSchema::thingMOList.next(it); 00058 te->move(when, stepDelta, timeSinceLastFrame); 00059 te->resetPos(); 00060 } 00061 } 00062 00063 00064 void ThingMultiMO 00065 ::animateChildren(long when, float stepDelta, float timeSinceLastFrame) { 00066 moveChildren(when, stepDelta, timeSinceLastFrame); 00067 //ThingMOList::iterator_type it = firstThingMO_; 00068 //while(it != CompSchema::VoidList::end()) { 00069 // ThingMO* te = O3dSchema::thingMOList.next(it); 00070 ThingMOList::Iterator it(moList_); 00071 while(it.hasNext()) { 00072 ThingMO* te = &it.next(); // O3dSchema::thingMOList.next(it); 00073 if(te->hasAnimation()) { 00074 te->animate(when, stepDelta, timeSinceLastFrame); 00075 } 00076 } 00077 } 00078 00079 00080 void ThingMultiMO 00081 ::add(ThingMO& tmo) { 00082 moList_.add(tmo); 00083 tmo.setParentNode(node_); 00084 tmo.setVisible(true); 00085 //if(tmo.hasAnimation()) 00086 // hasAnimation_ = true; 00087 } 00088 00089 00090 void ThingMultiMO 00091 ::remove(ThingMO& tmo) { 00092 moList_.remove(tmo); 00093 } 00094 00095 }
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