ThingMultiMO.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "ThingMOInfo.hpp"
00023 #include "ThingMOManager.hpp"
00024 #include "ThingMultiMO.hpp"
00025 #include "../schema/O3dSchema.hpp"
00026 #include <cstdio>
00027 #include <cstring>
00028 
00029 using namespace se_core;
00030 
00031 namespace se_ogre {
00032 
00033     ThingMultiMO
00034     ::ThingMultiMO(se_core::PosComponent& thing, const ThingMOInfo& info, const ThingMOFactory& factory)
00035         : ThingMO(thing, info, factory) {
00036         hasAnimation_ = true;
00037     }
00038 
00039 
00040     ThingMultiMO
00041     ::~ThingMultiMO() {
00042         //ThingMOList::iterator_type it = firstThingMO_;
00043         //while(it != CompSchema::VoidList::end()) {
00044         while(!moList_.isEmpty()) {
00045             ThingMO* te = &moList_.pop(); // O3dSchema::thingMOList.next(it);
00046             O3dSchema::thingMOManager.release(te);
00047         }
00048     }
00049 
00050 
00051     void ThingMultiMO
00052     ::moveChildren(long when, float stepDelta, float timeSinceLastFrame) {
00053         //ThingMOList::iterator_type it = firstThingMO_;
00054         //while(it != CompSchema::VoidList::end()) {
00055         ThingMOList::Iterator it(moList_);
00056         while(it.hasNext()) {
00057             ThingMO* te = &it.next(); // O3dSchema::thingMOList.next(it);
00058             te->move(when, stepDelta, timeSinceLastFrame);
00059             te->resetPos();
00060         }
00061     }
00062 
00063 
00064     void ThingMultiMO
00065     ::animateChildren(long when, float stepDelta, float timeSinceLastFrame) {
00066         moveChildren(when, stepDelta, timeSinceLastFrame);
00067         //ThingMOList::iterator_type it = firstThingMO_;
00068         //while(it != CompSchema::VoidList::end()) {
00069         //  ThingMO* te = O3dSchema::thingMOList.next(it);
00070         ThingMOList::Iterator it(moList_);
00071         while(it.hasNext()) {
00072             ThingMO* te = &it.next(); // O3dSchema::thingMOList.next(it);
00073             if(te->hasAnimation()) {
00074                 te->animate(when, stepDelta, timeSinceLastFrame);
00075             }
00076         }
00077     }
00078 
00079 
00080     void ThingMultiMO
00081     ::add(ThingMO& tmo) {
00082         moList_.add(tmo);
00083         tmo.setParentNode(node_);
00084         tmo.setVisible(true);
00085         //if(tmo.hasAnimation())
00086         //  hasAnimation_ = true;
00087     }
00088 
00089 
00090     void ThingMultiMO
00091     ::remove(ThingMO& tmo) {
00092         moList_.remove(tmo);
00093     }
00094 
00095 }

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