00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef o3d_thing_ThingMO_hpp 00023 #define o3d_thing_ThingMO_hpp 00024 00025 #include "O3dPre.hpp" 00026 #include "util/type/util_type.hpp" 00027 #include "util/type/String.hpp" 00028 #include "o3d_thing.hpp" 00029 #include "util/vecmath/ViewPoint.hpp" 00030 #include "sim/pos/PosComponent.hpp" 00031 00032 namespace se_ogre { 00033 class _SeOgreExport ThingMO { 00034 public: 00035 bool hasAnimation() const { return hasAnimation_; } 00036 void setVisible(bool state); 00037 bool isVisible() { return isVisible_; } 00038 void move(long when, float stepDelta, float timeSinceLastFrame); 00039 void resetPos(); 00040 virtual void animate(long when, float stepDelta, float timeSinceLastFrame) = 0; 00041 bool hasThing(se_core::Composite& thing) { return thing_.owner()->id() == thing.id(); } 00042 void setParentNode(Ogre::SceneNode* sn); 00043 const char* name() const { return thing_.name(); } 00044 00045 protected: 00046 friend class ThingMOFactory; 00047 ThingMO(se_core::PosComponent& thing, const ThingMOInfo& info, const ThingMOFactory& factory); 00048 virtual ~ThingMO(); 00049 00050 00051 protected: 00052 se_core::PosComponent& thing_; 00053 00054 friend class ThingMOManager; 00055 const ThingMOFactory& factory_; 00056 const ThingMOInfo& info_; 00057 bool hasAnimation_; 00058 00059 Ogre::SceneNode* parentNode_; 00060 Ogre::SceneNode* node_; 00061 bool isVisible_; 00062 00063 Ogre::Real currentScale_; 00064 00065 se_core::ViewPoint last_; 00066 }; 00067 00068 } 00069 00070 #endif
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