ThingMOInfo.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "ThingMOInfo.hpp"
00023 #include "O3dAnimation.hpp"
00024 #include "O3dAnimationSet.hpp"
00025 #include "util/error/Log.hpp"
00026 #include "sim/pos/Anim.hpp"
00027 
00028 using namespace se_core;
00029 
00030 namespace se_ogre {
00031 
00032     ThingMOInfo
00033     ::ThingMOInfo()
00034         : doScaleByRadius_(false), offset_(0, 0, 0), scale_(1.0f), popInSq_(0), popOutSq_(0), animationChannels_(0), channelCount_(0), isStatic_(0), isShadowCaster_(true) {
00035     }
00036 
00037 
00038     ThingMOInfo
00039     ::~ThingMOInfo() {
00040         delete[] animationChannels_;
00041     }
00042 
00043 
00044     void ThingMOInfo
00045     ::setAnimationChannels(int count) {
00046         animationChannels_ = new O3dAnimationSet[ count ];
00047         channelCount_ = count;
00048     }
00049 
00050 
00051     O3dAnimation* ThingMOInfo
00052     ::createAnimation(int channel, int id) {
00053         if(channelCount_ == 0) {
00054             setAnimationChannels(channel + 1);
00055         }
00056         else {
00057             Assert(channel < channelCount_);
00058         }
00059         return animationChannels_[ channel ].createAnimation(id);
00060     }
00061 
00062 
00063     O3dAnimation* ThingMOInfo
00064     ::animation(int channel, int id) const {
00065         return animationChannels_[ channel ].animation(id);
00066     }
00067 
00068 }

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