ThingImpostor.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "O3dPre.hpp"
00023 #include "ThingMOInfo.hpp"
00024 #include "ThingImpostor.hpp"
00025 #include "../schema/O3dSchema.hpp"
00026 #include <cstdio>
00027 #include <cstring>
00028 #include <OgreSceneManager.h>
00029 #include <OgreBillboard.h>
00030 #include <OgreBillboardSet.h>
00031 
00032 using namespace se_core;
00033 
00034 namespace se_ogre {
00035 
00036     ThingImpostor
00037     ::ThingImpostor(se_core::PosComponent& thing, const ThingMOInfo& info, const ThingMOFactory& factory)
00038         : ThingMO(thing, info, factory) {
00039 
00040         const char* bbsName = thing_.pos().area()->owner()->name();
00041         Ogre::BillboardSet* bbs = O3dSchema::sceneManager->getBillboardSet(bbsName);
00042 
00043         Ogre::Vector3 pos
00044             (
00045              CoorT::toFloat(thing_.pos().worldCoor().x_),
00046              CoorT::toFloat(thing_.pos().worldCoor().y_),
00047              CoorT::toFloat(thing_.pos().worldCoor().z_)
00048              );
00049         billboard_ = bbs->createBillboard(pos);
00050         Ogre::Real scale = info_.scale_;
00051         if(info_.doScaleByRadius_)
00052             scale *= CoorT::toFloat(thing_.nextPos().radius());
00053         billboard_->setDimensions( bbs->getDefaultWidth() * scale, bbs->getDefaultHeight() * scale );
00054         currentBillboardScale_ = scale;
00055     }
00056 
00057 
00058     ThingImpostor
00059     ::~ThingImpostor() {
00060         const char* bbsName = thing_.pos().area()->owner()->name();
00061         Ogre::BillboardSet* bbs = O3dSchema::sceneManager->getBillboardSet(bbsName);
00062         bbs->removeBillboard(billboard_);
00063         billboard_ = 0;
00064     }
00065 
00066 
00067     void ThingImpostor
00068     ::animate(long when, float stepDelta, float timeSinceLastFrame) {
00069         // Visible
00070         if(isVisible()) {
00071             billboard_->setTexcoordIndex(1);
00072         }
00073         else {
00074             // Texture 0 is transparent
00075             billboard_->setTexcoordIndex(0);
00076         }
00077 
00078         // If scale has changed
00079         if(currentScale_ != currentBillboardScale_) {
00080             // Interpolate between present radius and next radius
00081             const float scale = currentScale_;
00082 
00083             const char* bbsName = thing_.pos().area()->owner()->name();
00084             Ogre::BillboardSet* bbs = O3dSchema::sceneManager->getBillboardSet(bbsName);
00085             billboard_->setDimensions( bbs->getDefaultWidth() * scale
00086                                            , bbs->getDefaultHeight() * scale);
00087 
00088             // Store scale for future scale change checks
00089             currentBillboardScale_ = scale;
00090         }
00091 
00092     }
00093 
00094 
00095 }

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