ThingDebug.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef o3d_thing_ThingDebug_hpp
00023 #define o3d_thing_ThingDebug_hpp
00024 
00025 #include "O3dPre.hpp"
00026 #include "ThingMO.hpp"
00027 #include "o3d_thing.hpp"
00028 #include "sim/thing/sim_thing.hpp"
00029 
00030 namespace se_ogre {
00031 
00036     class _SeOgreExport ThingDebug : public ThingMO {
00037     public:
00041         ThingDebug(se_core::PosComponent& thing, const ThingMOInfo& info, const ThingMOFactory& factory);
00042         ~ThingDebug();
00043 
00048         void animate(long when, float stepDelta, float timeSinceLastFrame);
00049 
00050         void addToStaticGeometry(const char* name);
00051 
00052         short anim(int channel);
00053 
00054 
00055     protected:
00059         void setAnimation(int channel, const se_core::Anim& anim);
00060 
00064         void setMaterial(const char* mat);
00065 
00066         Ogre::Entity* entity_;
00067 
00068         enum { MAX_ANIMS = se_core::Pos::MAX_ANIMS };
00069         Ogre::AnimationState* state_[MAX_ANIMS];
00070         float speed_[MAX_ANIMS];
00071         short prevAnim_[MAX_ANIMS];
00072     };
00073 
00074 }
00075 
00076 
00077 #endif

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