00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "ThingDebug.hpp" 00023 #include "ThingMOInfo.hpp" 00024 #include "all.hpp" 00025 #include "O3dPre.hpp" 00026 #include "../config/o3d_config.hpp" 00027 #include "../schema/O3dSchema.hpp" 00028 #include "o3d/schema/O3dSchema.hpp" 00029 #include "o3d/area/O3dManager.hpp" 00030 #include "o3d/thing/all.hpp" 00031 #include "EntityUtil.hpp" 00032 #include <OgreSceneManager.h> 00033 #include <OgreEntity.h> 00034 00035 00036 using namespace se_core; 00037 00038 00039 namespace se_ogre { 00040 ThingDebug 00041 ::ThingDebug(se_core::PosComponent& thing, const ThingMOInfo& info, const ThingMOFactory& factory) 00042 : ThingMO(thing, info, factory), entity_(0) { 00043 00044 // Create a unique entity name 00045 char name[128]; 00046 static int pool = 1000; 00047 sprintf(name, "%d-debug-%s", ++pool, thing_.name()); 00048 00049 // Create entity 00050 entity_ = O3dSchema::sceneManager->createEntity(name, "cylinder.mesh"); 00051 node_->attachObject(entity_); 00052 entity_->setNormaliseNormals(true); 00053 entity_->setCastShadows(false); 00054 00055 // Get default material, if one 00056 //const char* material = info_.defaultMaterial_.get(); 00057 // If material is defined (default or special), set it 00058 //if(material) { 00059 // setMaterial(material); 00060 //} 00061 00062 hasAnimation_ = true; 00063 } 00064 00065 00066 ThingDebug 00067 ::~ThingDebug() { 00068 if(O3dSchema::sceneManager) 00069 O3dSchema::sceneManager->destroyMovableObject(entity_); 00070 entity_ = 0; 00071 } 00072 00073 00074 void ThingDebug 00075 ::setMaterial(const char* material) { 00076 entity_->setMaterialName(material); 00077 } 00078 00079 00080 void ThingDebug 00081 ::animate(long when, float stepDelta, float timeSinceLastFrame) { 00082 bool shouldShow = thing_.isActive() && O3dSchema::worldManager->isShowingDebugInfo(); 00083 if(shouldShow != isVisible()) { 00084 setVisible(shouldShow); 00085 } 00086 if(!isVisible()) 00087 return; 00088 00089 // Interpolate between present radius and next radius 00090 BoundingBox& b = thing_.nextPos().bounds_; 00091 Point3 center; 00092 b.center(center); 00093 //center.add(thing_.nextPos().worldCoor()); 00094 00096 Ogre::Vector3 nextPos 00097 ( 00098 CoorT::toFloat(center.x_), 00099 CoorT::toFloat(b.minY_), 00100 CoorT::toFloat(center.z_) 00101 ); 00102 00103 Ogre::Vector3 s; 00104 s.x = CoorT::half(b.maxX_ - b.minX_); 00105 s.y = b.maxY_ - b.minY_; 00106 s.z = CoorT::half(b.maxZ_ - b.minZ_); 00107 00108 00109 // Scale all children of this node 00110 node_->setPosition(nextPos); 00111 node_->setScale(s); 00112 } 00113 00114 00115 }
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