StatComponentFactory.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "StatComponentFactory.hpp"
00023 #include "StatComponent.hpp"
00024 #include "../sim.hpp"
00025 #include "../SimEngine.hpp"
00026 #include "../config/all.hpp"
00027 #include "../stat/all.hpp"
00028 
00029 
00030 namespace se_core {
00031 
00032     StatComponentFactory
00033     ::StatComponentFactory()
00034         : ComponentFactory(sct_STAT), collectibles_(0), shouldSave_(false) {
00035     }
00036 
00037 
00038     StatComponentFactory
00039     ::~StatComponentFactory() {
00040     }
00041 
00042 
00043     void StatComponentFactory
00044     ::setAbilities(short speed, short attack, short defense, short level) {
00045         short bases[4];
00046         bases[0] = speed;
00047         bases[1] = attack;
00048         bases[2] = defense;
00049         bases[3] = level;
00050 
00051         abilities_.setBases(bases);
00052     }
00053 
00054 
00055     Component* StatComponentFactory
00056     ::create(Composite* owner) const {
00057         // Try to get existing component 
00058         // - allows overrides of default values
00059         // (Useful when loading saved games).
00060         StatComponent::Ptr pStats(*owner);
00061         if(pStats == 0) {
00062             // Create new component
00063             pStats = new StatComponent(owner, this);
00064         }
00065         pStats->abilities()->setBases(&abilities_);
00066         pStats->properties_ = &properties_;
00067 
00068         if(shouldSave_) {
00069             pStats->setShouldSave(true);
00070         }
00071 
00072         return pStats;
00073     }
00074 
00075 }

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