00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef SpawnComponentFactory_hpp 00023 #define SpawnComponentFactory_hpp 00024 00025 #include "../sim.hpp" 00026 #include "comp/ComponentFactory.hpp" 00027 #include "../config/sim_config.hpp" 00028 #include "comp/Composite.hpp" 00029 #include "comp/ComponentFactory.hpp" 00030 #include "util/type/util_type.hpp" 00031 #include "util/vecmath/util_vecmath.hpp" 00032 00033 namespace se_core { 00034 class SpawnComponentFactory : public ComponentFactory { 00035 public: 00036 SpawnComponentFactory(); 00037 void setAbilities(short speed, short attack, short defence, short level); 00038 00039 Component* create(Composite* owner) const; 00043 void setSpawnPoints(int count, se_core::ViewPoint* const* spawnPoints); 00044 00045 00046 protected: 00047 int spawnPointCount_; 00048 se_core::ViewPoint** spawnPoints_; 00049 }; 00050 00051 } 00052 00053 #endif
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