SignalManager.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "SignalManager.hpp"
00023 #include "SignalAreaComponent.hpp"
00024 #include "../schema/SimSchema.hpp"
00025 #include "../sim.hpp"
00026 #include "../config/sim_config.hpp"
00027 
00028 
00029 namespace se_core {
00030     SignalManager
00031     ::SignalManager()
00032         : RootComponent(sct_SIGNAL) {
00033     }
00034 
00035     SignalManager
00036     ::~SignalManager() {
00037     }
00038 
00039 
00040     SignalManager&  SignalManager
00041     ::singleton() {
00042         static SignalManager instance;
00043         return instance;
00044     }
00045 
00046 
00047     void SignalManager
00048     ::step(long when) {
00049         NodeComponentList::Iterator it(children_);
00050         while(it.hasNext()) {
00051             SignalAreaComponent& c = static_cast<SignalAreaComponent&>(it.next());
00052             c.propagate();
00053         }
00054     }
00055 
00056 
00057     void SignalManager
00058     ::initGame() {
00059     }
00060 
00061 
00062     void SignalManager
00063     ::cleanupGame() {
00064     }
00065 
00066 }

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