00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "SignalComponentFactory.hpp" 00023 #include "SignalComponent.hpp" 00024 #include "Signal.hpp" 00025 #include "../sim.hpp" 00026 #include "../SimEngine.hpp" 00027 #include "../config/all.hpp" 00028 #include "../stat/all.hpp" 00029 #include "../schema/SimSchema.hpp" 00030 00031 00032 namespace se_core { 00033 00034 SignalComponentFactory 00035 ::SignalComponentFactory() 00036 : ComponentFactory(sct_SIGNAL), signalSendId_(0), signalRecieveMask_(0), signal_(0) { 00037 LogWarning(__FUNCTION__); 00038 } 00039 00040 00041 void SignalComponentFactory 00042 ::setSendSignal(int id) { 00043 signalSendId_ = id; 00044 } 00045 00046 00047 void SignalComponentFactory 00048 ::setRecieveSignal(unsigned long mask, const char* signal) { 00049 signalRecieveMask_ = mask; 00050 signal_ = Signal::lookup(signal); 00051 } 00052 00053 00054 Component* SignalComponentFactory 00055 ::create(Composite* owner) const { 00056 // Try to get existing component 00057 // - allows overrides of default values 00058 // (Useful when loading saved games). 00059 SignalComponent::Ptr pSignal(*owner); 00060 if(pSignal == 0) { 00061 // Create new component 00062 pSignal = new SignalComponent(owner, this); 00063 } 00064 00065 if(signalSendId_) { 00066 pSignal->setSendId(signalSendId_); 00067 } 00068 if(signal_) { 00069 pSignal->setRecieveId(signalRecieveMask_, signal_); 00070 } 00071 00072 return pSignal; 00073 } 00074 00075 }
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