00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "ScriptManager.hpp" 00023 #include "sim_script.hpp" 00024 #include "../schema/SimSchema.hpp" 00025 #include "../sim.hpp" 00026 #include "../config/sim_config.hpp" 00027 00028 00029 namespace se_core { 00030 ScriptManager 00031 ::ScriptManager() 00032 : RootComponent(sct_SCRIPT) { 00033 } 00034 00035 ScriptManager 00036 ::~ScriptManager() { 00037 } 00038 00039 00040 ScriptManager& ScriptManager 00041 ::singleton() { 00042 static ScriptManager instance; 00043 return instance; 00044 } 00045 00046 00047 void ScriptManager 00048 ::step(long when) { 00049 // Step to the next step in any performed cutscene, if one 00050 // is active. 00051 if(SimSchema::didTrack) { 00052 ++SimSchema::scriptTracker; 00053 SimSchema::didTrack = false; 00054 } 00055 } 00056 00057 00058 void ScriptManager 00059 ::initGame() { 00060 // Reset in game engine variable that remembers the 00061 // 'when' of the previous step 00062 SimSchema::didTrack = true; 00063 SimSchema::scriptTracker = 0; 00064 } 00065 00066 00067 void ScriptManager 00068 ::cleanupGame() { 00069 SimSchema::didTrack = false; 00070 SimSchema::scriptTracker = 0; 00071 } 00072 00073 }
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