ScriptManager.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "ScriptManager.hpp"
00023 #include "sim_script.hpp"
00024 #include "../schema/SimSchema.hpp"
00025 #include "../sim.hpp"
00026 #include "../config/sim_config.hpp"
00027 
00028 
00029 namespace se_core {
00030     ScriptManager
00031     ::ScriptManager()
00032         : RootComponent(sct_SCRIPT) {
00033     }
00034 
00035     ScriptManager
00036     ::~ScriptManager() {
00037     }
00038 
00039 
00040     ScriptManager&  ScriptManager
00041     ::singleton() {
00042         static ScriptManager instance;
00043         return instance;
00044     }
00045 
00046 
00047     void ScriptManager
00048     ::step(long when) {
00049         // Step to the next step in any performed cutscene, if one
00050         // is active.
00051         if(SimSchema::didTrack) {
00052             ++SimSchema::scriptTracker;
00053             SimSchema::didTrack = false;
00054         }
00055     }
00056 
00057 
00058     void ScriptManager
00059     ::initGame() {
00060         // Reset in game engine variable that remembers the
00061         // 'when' of the previous step
00062         SimSchema::didTrack = true;
00063         SimSchema::scriptTracker = 0;
00064     }
00065 
00066 
00067     void ScriptManager
00068     ::cleanupGame() {
00069         SimSchema::didTrack = false;
00070         SimSchema::scriptTracker = 0;
00071     }
00072 
00073 }

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