00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "ReentrantScript.hpp" 00023 #include "../action/Action.hpp" 00024 #include "../action/Idle.hpp" 00025 #include "ScriptComponent.hpp" 00026 #include "../../util/type/String.hpp" 00027 #include "../../util/error/Log.hpp" 00028 00029 00030 00031 namespace se_core { 00032 00033 ReentrantScript 00034 ::ReentrantScript(const char* name, int channel) : Script(name), channel_(channel) { 00035 } 00036 00037 00038 const Action* ReentrantScript 00039 ::nextAction(const ScriptComponent& performer, int channel, ScriptData* sd, Parameter& out) const { 00040 // No simultaneous actions for reentrant scripts. Always 00041 // put actions in action queue channel 0. 00042 if(channel != channel_) 00043 return 0; 00044 00045 Assert(sd); 00046 ReentrantData& rd = static_cast<ReentrantData&>(*sd); 00047 const Action* a = transition(performer, rd, out); 00048 if(!a) { 00049 a = sequence(performer, rd, out); 00050 } 00051 return a; 00052 } 00053 00054 }
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