Property.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "Property.hpp"
00023 
00024 namespace se_core {
00025 
00026     Property
00027     ::Property(const char* name, short value)
00028             : name_(name, 0), key_(hash(name)), type_(PT_SHORT) {
00029         v.shortValue_ = value;
00030     }
00031 
00032     Property
00033     ::Property(const char* name, int value)
00034             : name_(name, 0), key_(hash(name)), type_(PT_INT) {
00035         v.intValue_ = value;
00036     }
00037 
00038     Property
00039     ::Property(const char* name, float value)
00040             : name_(name, 0), key_(hash(name)), type_(PT_FLOAT) {
00041         v.floatValue_ = value;
00042     }
00043 
00044     Property
00045     ::Property(const char* name, String* value)
00046             : name_(name, 0), key_(hash(name)), type_(PT_STRING) {
00047         v.string_ = value;
00048         if(value)
00049             valueHash_ = hash(value->get());
00050         else
00051             valueHash_ = 0;
00052     }
00053 
00054     Property
00055     ::Property(const char* name, unsigned int count, String* values)
00056             : name_(name, 0), key_(hash(name)), type_(PT_STRING_LIST) {
00057         v.string_ = values;
00058         valueHash_ = count;
00059     }
00060 
00061     Property
00062     ::Property(const char* name, const Action* value)
00063             : name_(name, 0), key_(hash(name)), type_(PT_ACTION) {
00064         v.action_ = value;
00065     }
00066     
00067     Property
00068     ::Property(const char* name, const Script* value)
00069             : name_(name, 0), key_(hash(name)), type_(PT_SCRIPT) {
00070         v.script_ = value;
00071     }
00072     
00073     Property
00074     ::Property(const char* name, Area* value)
00075             : name_(name, 0), key_(hash(name)), type_(PT_AREA) {
00076         v.area_ = value;
00077     }
00078 
00079     Property
00080     ::~Property() {
00081         if(type_ == PT_STRING) {
00082             delete v.string_;
00083         }
00084     }
00085 
00086     unsigned int Property
00087     ::hash(const char* name) {
00088         unsigned int h = 2166136261;
00089         for(const char* n = name; *n != 0; ++n) {
00090             h *= 16777619 * h;
00091             h ^= *n;
00092         }
00093         h ^= h >> 16;
00094         return (h & 0xffff);
00095     }
00096 
00097 }

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