PosComponent.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "PosComponent.hpp"
00023 #include "../thing/Actor.hpp"
00024 #include "../config/all.hpp"
00025 #include "../area/Area.hpp"
00026 #include "util/error/Log.hpp"
00027 #include <cstring>
00028 
00029 
00030 namespace se_core {
00031 
00032     PosComponent
00033     ::PosComponent(Composite* owner)
00034             : Component(sct_POS, owner)
00035             , didMove_(false) {
00036     }
00037 
00038 
00039     PosComponent
00040     ::~PosComponent() {
00041     }
00042 
00043 
00044     void PosComponent
00045     ::flip() {
00046         if(position_.parent() != nextPosition_.parent()) {
00047             changeParent();
00048         }
00049         if(position_.area() != nextPosition_.area()) {
00050             Composite* to = 0;
00051             if(nextPosition_.hasArea()) {
00052                 to = nextPosition_.area_->owner();
00053             }
00054             Composite* from = 0;
00055             if(position_.hasArea()) {
00056                 from = position_.area_->owner();
00057             }
00058             owner()->zoneChanged(st_AREA, to, from);
00059         }
00060         position_.setPos(nextPosition_);
00061     }
00062 
00063 
00064     void PosComponent
00065     ::updateWorldViewPoint() {
00066         nextPosition_.world_.setViewPoint(nextPosition_.local_);
00067         if(nextPos().hasParent()) {
00068             nextPosition_.world_.add( nextPos().parent()->nextPos().world_ );
00069         }
00070     }
00071 
00072 
00073     void PosComponent
00074     ::worldCoor(scale_t alpha, Point3& dest) const {
00075         dest.set(position_.worldCoor());
00076         dest.interpolate(nextPosition_.worldCoor(), alpha);
00077     }
00078 
00079 
00080     void PosComponent
00081     ::worldViewPoint(scale_t alpha, ViewPoint& dest) const {
00082         dest.setViewPoint(position_.world_);
00083         dest.coor_.interpolate(nextPosition_.worldCoor(), alpha);
00084         dest.face_.interpolate(nextPosition_.worldFace(), alpha);
00085     }
00086 
00087 
00088     void PosComponent
00089     ::leaveCurrentParent() {
00090         if(position_.hasParent()) {
00091             owner_->resetParent();
00092         }
00093     }
00094 
00095 
00096     void PosComponent
00097 	::cleanup() {
00098         leaveCurrentParent();
00099         nextPos().resetArea();
00100         flip();
00101     }
00102 
00103 
00104     bool PosComponent
00105     ::changeParent() {
00106         if(nextPos().hasParent()) {
00107             owner_->setParent(*nextPos().parent()->owner());
00108             owner_->setActive(nextPos().parent()->isActive());
00109         }
00110         else {
00111             owner_->resetParent();
00112             owner_->setActive(false);
00113             return false;
00114         }
00115         return true;
00116     }
00117 
00118 }

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