PhysicsComponentParser.cpp

Go to the documentation of this file.
00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "PhysicsComponentParser.hpp"
00023 #include "sim/schema/SimSchema.hpp"
00024 #include "io/parse/ParseManager.hpp"
00025 #include "io/schema/IoSchema.hpp"
00026 #include "util/error/Log.hpp"
00027 #include "sim/stat/DictionaryEntry.hpp"
00028 #include "sim/physics/PhysicsComponentFactory.hpp"
00029 #include "sim/script/Script.hpp"
00030 
00031 
00032 
00033 namespace se_core {
00034     const PhysicsComponentParser parserPhysicsComponent;
00035 
00036     PhysicsComponentParser
00037     ::PhysicsComponentParser()
00038             : ComponentParser(IoSchema::parser(), TYPE, SUBTYPE)
00039             , dict_(DE_COMPONENT_TYPE, TYPE, "PHYSICS") {
00040     }
00041 
00042     
00043     PhysicsComponentParser
00044     ::~PhysicsComponentParser() {
00045     }
00046 
00047 
00048     ComponentFactory* PhysicsComponentParser
00049     ::parse(InputStream& in) {
00050         PhysicsComponentFactory* factory = new PhysicsComponentFactory();
00051 
00052         int code = in.readInfoCode();
00053         Assert(code == '{');
00054 
00055         while((code = in.readInfoCode()) != '}') {
00056             switch(code) {
00057             case 'F': // Friction
00058                 {
00059                     float linear = in.readFloat();
00060                     float angular = in.readFloat();
00061                     float bounceDecay = in.readFloat();
00062                     factory->setFriction(linear, angular, bounceDecay);
00063                 }
00064                 break;
00065 
00066             case 'M': // Mass
00067                 factory->setMass(in.readFloat());
00068                 break;
00069 
00070             case 'P': // Physics
00071                 {
00072                     String physicsName;
00073                     in.readString(physicsName);
00074                     factory->setPhysics(physicsName.get());
00075                 }
00076                 break;
00077 
00078             default:
00079                 LogFatal("Unsupported code '" << (char)(code) << "' in file " << in.name());
00080             }
00081         }
00082 
00083         return factory;
00084     }
00085 
00086 }

Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:10 2007 by Doxygen version 1.3.9.1.

SourceForge.net Logo