00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #include "PhysicsComponentFactory.hpp" 00023 #include "PhysicsComponent.hpp" 00024 #include "../sim.hpp" 00025 #include "../SimEngine.hpp" 00026 #include "../config/all.hpp" 00027 #include "../stat/all.hpp" 00028 00029 00030 namespace se_core { 00031 00032 PhysicsComponentFactory 00033 ::PhysicsComponentFactory() 00034 : ComponentFactory(sct_PHYSICS) { 00035 } 00036 00037 00038 Component* PhysicsComponentFactory 00039 ::create(Composite* owner) const { 00040 // Try to get existing component 00041 // - allows overrides of default values 00042 // (Useful when loading saved games). 00043 PhysicsComponent::Ptr c(*owner); 00044 if(c == 0) { 00045 // Create new component 00046 c = new PhysicsComponent(owner, this); 00047 } 00048 00049 c->nextMove() = move_; 00050 c->setDefaultPhysics(physics_); 00051 00052 return c; 00053 } 00054 00055 void PhysicsComponentFactory 00056 ::setPhysics(const char* name) { 00057 physics_ = Physics::lookup(name); 00058 } 00059 00060 00061 void PhysicsComponentFactory 00062 ::setMass(scale_t m) { 00063 move_.mass_ = m * SCALE_RES; 00064 } 00065 00066 00067 void PhysicsComponentFactory 00068 ::setFriction(float linear, float angular, float bounceDecay) { 00069 move_.linearFriction_ = linear * SCALE_STEP; 00070 move_.angularFriction_ = angular * SCALE_STEP; 00071 move_.bounceMaintain_ = 1 - bounceDecay; 00072 } 00073 00074 00075 }
Home Page | SagaEngine trunk (updated nightly) reference generated Sun Dec 2 20:06:11 2007 by Doxygen version 1.3.9.1.