Parser.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef Parser_hpp
00023 #define Parser_hpp
00024 
00025 #include "io_parse.hpp"
00026 #include "../stream/io_stream.hpp"
00027 
00028 namespace se_core {
00029     class _SeCoreExport Parser {
00030     public:
00031         enum ModuleCode { 
00032             AREA = 'A'
00033             , AREA_THINGS = 'B'
00034             , RANDOM_AREA_THINGS = 'C'
00035             , DICTIONARY = 'D'
00036             , EMBEDDED = 'E'
00037             , CONFIG = 'F'
00038             , AREA_GRID = 'G'
00039             , HEIGHTMAP_AREA = 'H'
00040             , LANGUAGE = 'L'
00041             , MENU = 'M'
00042             , THING = 'O'
00043             , SPEECH_POSITION = 'P'
00044             , RANDOM_AREA = 'R'
00045             , CUTSCENE = 'S'
00046             , TERRAIN = 'T'
00047             , PLAYER = 'X'
00048             , PLUGIN = 'Z'
00049             , SETTINGS = 'S'
00050         };
00051 
00052         enum ModuleGroup { 
00053             ENGINE = 'E'
00054             , BASIC = 'B'
00055             , CLIENT = 'C'
00056             , SDL = 'S'
00057             , GBA = 'G'
00058             , OGRE = 'O'
00059             , LOGIC = 'L'
00060             , UI = 'U'
00061             , GAME = 'X'
00062             , FMOD = 'F'
00063             , PHYSX = 'P'
00064         };
00065 
00066         Parser(ParseManager &parser, unsigned char group, unsigned char code, int version);
00067         virtual ~Parser() {}
00068         int headerCode();
00069         const char* headerCodeString();
00070         virtual void parse(InputStream& in) = 0;
00071 
00072     private:
00073         int moduleGroup;
00074         int moduleCode;
00075         int moduleVersion;
00076     };
00077 
00078 }
00079 
00080 #endif

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