00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef OutputStream_hpp 00023 #define OutputStream_hpp 00024 00025 #include "../../util/type/util_type.hpp" 00026 00027 namespace se_core { 00028 class _SeCoreExport OutputStream { 00029 public: 00030 virtual ~OutputStream() {} 00031 virtual void writeHeaderCode(unsigned int code) = 0; 00032 virtual void writeInfoCode(int code) = 0; 00033 virtual void writeInt(int value) = 0; 00034 virtual void writeShort(unsigned short value) = 0; 00035 virtual void writeByte(unsigned char value) = 0; 00036 virtual void writeFloat(float value) = 0; 00037 virtual void writeString(const char* string) = 0; 00038 /* 00039 virtual void writeSingleValueId(int id) = 0; 00040 virtual void writeAttributeId(int id) = 0; 00041 00042 virtual unsigned short writeLanguageCode() = 0; 00043 virtual int writeInfoCode() = 0; 00044 virtual int writeEquipmentSlotId() = 0; 00045 virtual int writeMovementMode() = 0; 00046 virtual int writePhraseType() = 0; 00047 virtual int writeWeaponGroup() = 0; 00048 virtual int writeWeaponId() { return writeWeaponGroup(); } 00049 virtual int writeThingType() = 0; 00050 00051 virtual void writeShortArray(ShortArray& dest, int size) = 0; 00052 virtual void writeByteArray(ByteArray& dest, int size) = 0; 00053 virtual void writeCharArray(String& dest, int size) = 0; 00054 */ 00055 }; 00056 } 00057 00058 #endif
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