O3dAnimationSet.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "O3dPre.hpp"
00023 #include "O3dAnimationSet.hpp"
00024 #include "O3dAnimation.hpp"
00025 #include "util/type/String.hpp"
00026 #include "util/error/Log.hpp"
00027 #include "sim/pos/Pos.hpp"
00028 #include "sim/pos/Anim.hpp"
00029 #include "sim/stat/Dictionary.hpp"
00030 #include <cstring>
00031 
00032 using namespace se_core;
00033 
00034 namespace se_ogre {
00035     O3dAnimationSet
00036     ::O3dAnimationSet() {
00037         for(int i = 0; i < MAX_ANIMS; ++i) 
00038             animations_[ i ] = 0;
00039     }
00040 
00041     O3dAnimationSet
00042     ::~O3dAnimationSet() {
00043         for(int i = 0; i < MAX_ANIMS; ++i) 
00044             delete animations_[ i ];
00045     }
00046 
00047     O3dAnimation* O3dAnimationSet
00048     ::animation(const char* name) {
00049         int id = SimSchema::dictionary().id(DE_MOVEMENT_MODE, name);
00050         return animation(id);
00051     }
00052 
00053 
00054     O3dAnimation* O3dAnimationSet
00055     ::animation(int id) {
00056         return animations_[id];
00057     }
00058 
00059 
00060     O3dAnimation* O3dAnimationSet
00061     ::createAnimation(int id) {
00062         Assert(id < MAX_ANIMS);
00063         Assert(animations_[id] == 0);
00064         animations_[id] = new O3dAnimation();
00065         animations_[id]->id_ = id;
00066         return animations_[id];
00067     }
00068 
00069 }

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