NavMeshManager.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "NavMeshManager.hpp"
00023 #include "NavMeshAreaComponent.hpp"
00024 #include "NavMeshComponent.hpp"
00025 #include "sim/sim.hpp"
00026 #include "comp/comp.hpp"
00027 #include "comp/schema/CompSchema.hpp"
00028 #include "comp/list/NodeComponentList.hpp"
00029 #include "sim/schema/SimSchema.hpp"
00030 #include "util/error/Log.hpp"
00031 
00032 using namespace se_basic;
00033 
00034 namespace se_basic {
00035     NavMeshManager
00036     ::NavMeshManager()
00037         : RootComponent(se_core::sct_NAVMESH) {
00038     }
00039 
00040     NavMeshManager
00041     ::~NavMeshManager() {
00042     }
00043 
00044 
00045     NavMeshManager&  NavMeshManager
00046     ::singleton() {
00047         static NavMeshManager instance;
00048         return instance;
00049     }
00050 
00051 
00052     void NavMeshManager
00053     ::step(long when) {
00054         /*
00055         MultiSimNodeComponent::Iterator it(children_);
00056         while(it.hasNext()) {
00057             NavMeshAreaComponent& c = static_cast<NavMeshAreaComponent&>(it.next());
00058             //c.propagate();
00059         }
00060         */
00061     }
00062 
00063 
00064     void NavMeshManager
00065     ::initGame() {
00066     }
00067 
00068 
00069     void NavMeshManager
00070     ::cleanupGame() {
00071     }
00072 
00073 }

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