Cutscene.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "Cutscene.hpp"
00023 #include "ShowingCutscene.hpp"
00024 #include "../config/sim_config.hpp"
00025 #include "../schema/SimSchema.hpp"
00026 #include "../script/Script.hpp"
00027 #include "../area/Area.hpp"
00028 #include "../thing/Actor.hpp"
00029 #include "util/type/TmpString.hpp"
00030 #include "util/type/String.hpp"
00031 #include "util/error/Log.hpp"
00032 #include <cstdio>
00033 
00034 
00035 namespace se_core {
00036 
00037 
00038     Cutscene
00039     ::Cutscene(String* name)
00040             : Object(got_CUTSCENE, name->get()),
00041             questGoal_(0), nameString_(name) {
00042     }
00043 
00044 
00045     Cutscene
00046     ::~Cutscene() {
00047         delete nameString_;
00048     }
00049 
00050 
00051     void Cutscene
00052     ::setScripts(const Area& area, Actor& performer, Actor* scriptTarget) {
00053         /*
00054         static ShowingCutscene showingCutscene;
00055         showingCutscene.freeMembers();
00056         showingCutscene.setCutscene(this);
00057         SimSchema::scriptTracker = 0;
00058         SimSchema::didTrack = true;
00059 
00060         int scriptTarid = -1;
00061         if(scriptTarget) scriptTarid = scriptTarget->id();
00062         int performerId = performer.id();
00063 
00064         const Script* script ;
00065         TmpString tmp;
00066         sprintf(tmp.get(), "%s.performer", name());
00067         if(SimSchema::sortedSimObjectList().has(got_SCRIPT, tmp.get())) {
00068             script = SimSchema::sortedSimObjectList().script(tmp.get());
00069             performer.setShowingCutscene(&showingCutscene, script);
00070         }
00071         else {
00072             performerId = -1; // Allow name used as script identifier
00073         }
00074 
00075         if(scriptTarget) {
00076             //scriptTarget->setTarget(&performer);
00077             sprintf(tmp.get(), "%s.target", name());
00078             if(SimSchema::sortedSimObjectList().has(got_SCRIPT, tmp.get())) {
00079                 WasHere();
00080                 script = SimSchema::sortedSimObjectList().script(tmp.get());
00081                 scriptTarget->setShowingCutscene(&showingCutscene, script);
00082             }
00083             else {
00084                 scriptTarid = -1; // Allow name used as script identifier
00085             }
00086         }
00087 
00088         SimObjectList::iterator_type it = area.multiSimObject(Area::MGOA_ACTORS).iterator();
00089         while(it != SimObjectList::end()) {
00090             Actor* a = SimSchema::simObjectList.nextActor(it);
00091             if(a->id() == performerId || a->id() == scriptTarid)
00092                 continue;
00093 
00094             if(a->cutscenes().contains(*this)
00095                     || a->cutsceneMemberships().contains(*this)
00096                ) {
00097                 sprintf(tmp.get(), "%s.%s", name(), a->name());
00098                 script = SimSchema::sortedSimObjectList().script(tmp.get());
00099                 a->setShowingCutscene(&showingCutscene, script);
00100             }
00101         }
00102 */
00103     }
00104 
00108     void Cutscene
00109     ::setSingleScript(ShowingCutscene* showingCutscene, Actor& actor) {
00110         /*
00111         TmpString tmp;
00112         sprintf(tmp.get(), "%s.%s", name(), actor.name());
00113         if(SimSchema::sortedSimObjectList().has(got_SCRIPT, tmp.get())) {
00114             const Script* script = SimSchema::sortedSimObjectList().script(tmp.get());
00115             actor.setShowingCutscene(showingCutscene, script);
00116         }
00117         */
00118     }
00119 
00120 }

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