00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef CutsceneAreaComponent_hpp 00023 #define CutsceneAreaComponent_hpp 00024 00025 #include "sim/sim.hpp" 00026 #include "comp/node/RootChildComponent.hpp" 00027 00028 00029 namespace se_core { 00030 class _SeCoreExport CutsceneAreaComponent : public RootChildComponent { 00031 public: 00032 typedef ComponentPtr<CutsceneAreaComponent, sct_CUTSCENE> Ptr; 00033 00036 CutsceneAreaComponent(Composite* owner, const ComponentFactory* factory = 0); 00037 ~CutsceneAreaComponent(); 00038 void setActive(bool state); 00039 00040 const char* name() const { return "CutsceneArea"; } 00041 00042 //void enter(Actor& performer); 00043 00044 protected: 00045 friend class CutsceneAreaComponentFactory; 00046 }; 00047 } 00048 00049 #endif
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