00001 /* 00002 SagaEngine library 00003 Copyright (c) 2002-2006 Skalden Studio AS 00004 00005 This software is provided 'as-is', without any express or implied 00006 warranty. In no event will the authors be held liable for any 00007 damages arising from the use of this software. 00008 00009 Permission is granted to distribute the library under the terms of the 00010 Q Public License version 1.0. Be sure to read and understand the license 00011 before using the library. It should be included here, or you may read it 00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl 00013 00014 The original version of this library can be located at: 00015 http://www.sagaengine.com/ 00016 00017 Rune Myrland 00018 rune@skalden.com 00019 */ 00020 00021 00022 #ifndef ActionQueue_hpp 00023 #define ActionQueue_hpp 00024 00025 #include "ActorList.hpp" 00026 #include "sim_action.hpp" 00027 #include "../thing/sim_thing.hpp" 00028 00029 00030 namespace se_core { 00031 00038 class _SeCoreExport ActionQueue { 00039 public: 00040 ActionQueue(); 00041 ~ActionQueue(); 00049 unsigned short add(ActionComponent &actor, short duration); 00050 00054 bool disrupt(ActionComponent &actor); 00055 00060 void scheduleNextActions(long when); 00061 00066 void performScheduledActions(long when); 00067 00071 void beginNextInitiative(); 00072 00076 void reset(); 00077 00078 00079 private: 00080 void beginNextTurn(); 00081 00082 unsigned short futureInitiative(short duration) { 00083 return (currentInitiative_ + duration) & (INITIATIVES_PER_TURN - 1); 00084 } 00085 00086 unsigned short futureSchedule(short duration) { 00087 return currentTurn_ * INITIATIVES_PER_TURN + currentInitiative_ + duration; 00088 } 00089 00090 unsigned short futureTurn(short duration) { 00091 return (*this).turnFromSchedule((*this).futureSchedule(duration)); 00092 } 00093 00094 unsigned short turnFromSchedule(unsigned short schedule) { 00095 return (schedule >> INITIATIVES_PER_TURN_SHIFT) & (MAX_TURNS - 1); 00096 } 00097 00098 unsigned short initiativeFromSchedule(unsigned short schedule) { 00099 return schedule & (INITIATIVES_PER_TURN - 1); 00100 } 00101 00102 unsigned short createActionChannelId(); 00103 00104 static const unsigned short INITIATIVES_PER_TURN_SHIFT = 3; // Must be power of 2 00105 static const unsigned short INITIATIVES_PER_TURN = (1 << INITIATIVES_PER_TURN_SHIFT); // Must be power of 2 00106 static const unsigned short MAX_TURNS = 64; // Must be power of 2 00107 00108 short currentTurn_; 00109 short currentInitiative_; 00110 short channel_; 00111 00112 bool isPerforming_; 00113 00114 ActorList actorList_; 00115 ActorList::iterator_type* scheduleCurrentTurn_; 00116 ActorList::iterator_type* scheduleFutureTurns_; 00117 }; 00118 00119 } 00120 00121 #endif
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