ActionQueue.hpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #ifndef ActionQueue_hpp
00023 #define ActionQueue_hpp
00024 
00025 #include "ActorList.hpp"
00026 #include "sim_action.hpp"
00027 #include "../thing/sim_thing.hpp"
00028 
00029 
00030 namespace se_core {
00031 
00038     class _SeCoreExport ActionQueue {
00039     public:
00040         ActionQueue();
00041         ~ActionQueue();
00049         unsigned short add(ActionComponent &actor, short duration);
00050 
00054         bool disrupt(ActionComponent &actor);
00055 
00060         void scheduleNextActions(long when);
00061 
00066         void performScheduledActions(long when);
00067 
00071         void beginNextInitiative();
00072 
00076         void reset();
00077 
00078 
00079     private:
00080         void beginNextTurn();
00081 
00082         unsigned short futureInitiative(short duration) {
00083             return (currentInitiative_ + duration) & (INITIATIVES_PER_TURN - 1);
00084         }
00085 
00086         unsigned short futureSchedule(short duration) {
00087             return currentTurn_ * INITIATIVES_PER_TURN + currentInitiative_ + duration;
00088         }
00089 
00090         unsigned short futureTurn(short duration) {
00091             return (*this).turnFromSchedule((*this).futureSchedule(duration));
00092         }
00093 
00094         unsigned short turnFromSchedule(unsigned short schedule) {
00095             return (schedule >> INITIATIVES_PER_TURN_SHIFT) & (MAX_TURNS - 1);
00096         }
00097 
00098         unsigned short initiativeFromSchedule(unsigned short schedule) {
00099             return schedule & (INITIATIVES_PER_TURN - 1);
00100         }
00101 
00102         unsigned short createActionChannelId();
00103 
00104         static const unsigned short INITIATIVES_PER_TURN_SHIFT = 3; // Must be power of 2
00105         static const unsigned short INITIATIVES_PER_TURN = (1 << INITIATIVES_PER_TURN_SHIFT); // Must be power of 2
00106         static const unsigned short MAX_TURNS = 64; // Must be power of 2
00107 
00108         short currentTurn_;
00109         short currentInitiative_;
00110         short channel_;
00111 
00112         bool isPerforming_;
00113 
00114         ActorList actorList_;
00115         ActorList::iterator_type* scheduleCurrentTurn_;
00116         ActorList::iterator_type* scheduleFutureTurns_;
00117     };
00118 
00119 }
00120 
00121 #endif

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