ActionManager.cpp

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00001 /*
00002 SagaEngine library
00003 Copyright (c) 2002-2006 Skalden Studio AS
00004 
00005 This software is provided 'as-is', without any express or implied 
00006 warranty. In no event will the authors be held liable for any 
00007 damages arising from the use of this software.
00008 
00009 Permission is granted to distribute the library under the terms of the 
00010 Q Public License version 1.0. Be sure to read and understand the license
00011 before using the library. It should be included here, or you may read it
00012 at http://www.trolltech.com/products/qt/licenses/licensing/qpl
00013 
00014 The original version of this library can be located at:
00015 http://www.sagaengine.com/
00016 
00017 Rune Myrland
00018 rune@skalden.com
00019 */
00020 
00021 
00022 #include "ActionManager.hpp"
00023 #include "Action.hpp"
00024 #include "ActionQueue.hpp"
00025 #include "sim_action.hpp"
00026 #include "../schema/SimSchema.hpp"
00027 
00028 
00029 
00030 namespace se_core {
00031 
00032     void ActionManager
00033     ::step(long when) {
00034         // Schedule next action after after all actors have performed theirs,
00035         // as to not disadvantage the AI for any actor. (Will call scripts
00036         // to ask what the next action should be.)
00037         for(int i = 0; i < CHANNEL_COUNT; ++i) {
00038             SimSchema::actionQueue[i].scheduleNextActions(when);
00039         }
00040 
00041         // Prepares the next initiative (that is, the next scheduled actions)
00042         // in all action channels
00043         for(int i = 0; i < CHANNEL_COUNT; ++i) {
00044             SimSchema::actionQueue[i].beginNextInitiative();
00045         }
00046 
00047         // Performs the scheduled actions in all action channels
00048         for(int i = 0; i < CHANNEL_COUNT; ++i) {
00049             SimSchema::actionQueue[i].performScheduledActions(when);
00050         }
00051 
00052     }
00053 
00054 
00055     void ActionManager
00056     ::cleanupGame() {
00057         //
00058         for(int i = 0; i < CHANNEL_COUNT; ++i) {
00059             SimSchema::actionQueue[i].reset();
00060         }
00061     }
00062 
00063 
00064     ActionManager&  ActionManager
00065     ::singleton() {
00066         static ActionManager instance;
00067         return instance;
00068     }
00069 
00070 }

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